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View Full Version : Rigging


  1. General Skinning Tips...
  2. Eric Pierce, Infinity Ward's CoD4 Rigging Tools
  3. Tactile or Slider rigs
  4. Real-Time Cloth
  5. Facial Rigging in MGS4
  6. Help: Rigging Mechanical Character
  7. XSI_ice graph for rigging
  8. Dual Quaternion
  9. Referencing rigs?
  10. Reference Books...
  11. Retargeting Blog
  12. Math & Physics for Technicl guys.
  13. Rigging shadow proxies?
  14. Problems with transforms
  15. How do you author state blend switching?
  16. Facial-Capture rigging and animation.
  17. Max... bones vs. biped. vs geom. vs helpers
  18. Ninja Gaiden Facial from XSI
  19. Anyone using CAT in production?
  20. Rigging hierarchy questions
  21. Vector Coupled Kinematics?
  22. Car rig secondary motions and dynamics
  23. automated skinning in 3ds MAX ?
  24. Maya BVH Plugin
  25. How to convert high version Charactor Studio to low version?
  26. Puppetshop now FREE!?
  27. Free Maya Plugins - Shoulder Constraint & Hip Constraint
  28. 3DSmax Skinning, converting several Skin Modifier to One,
  29. realtime spring behaviour in maya
  30. rigging cartoony eyes for game engine (bones only!)
  31. Max to Maya Pipeline Issues
  32. hand and finger range of motion videos rigging reference
  33. position Biped bones in world space?
  34. Naughty Dog is Hiring!! Lighting Artists for Uncharted 2: Among Thieves
  35. Naughty Dog is Hiring!! Senior Rigger/Character TD for Uncharted 2: Among Thieves
  36. Modular Procedural Rigging Presentation for Download
  37. Non Uniform Scale in a runtime Engine
  38. Accessing Skin data
  39. Modular Procedural Rigging Questions
  40. New Rigging Demo Reel
  41. undo on skinOps in max?
  42. postSolve method MayaSolverNode
  43. Odd problem in MaxScript
  44. maya skinning - limit max influences
  45. Resize a biped or rig in 3dsmax
  46. Max Splines as Bones ActorX Export Problem
  47. Physics driven secondary animation
  48. Motion Capture
  49. Scripting a simple dynamics constraint based solver?
  50. Need help with this random task.
  51. [Trivial] Distance between 2 objects in Max
  52. Bone not doing as it's told
  53. What is tools/pipeline?
  54. Help Finding Models
  55. Blend shapes Lagging
  56. Displacing Bones with morphing Geometry
  57. Merging Verts after skin.
  58. Auto clavicle setup
  59. BonesPro Comeback
  60. Problems switching FK/IK
  61. Scale down, rigged mesh (through .FBX exporter)
  62. Monster Truck Car Rigging Help
  63. Swivel angle 3DS Max
  64. Facial Expressions
  65. Muscle Study
  66. Debug character rig performance
  67. To anyone familiar with the Unreal 3 engine
  68. Maya Expressions for Rigs. Pros & Cons?
  69. Ragdoll
  70. Helpppp Muscles Are Going Full Retard!
  71. Find by location?
  72. My Demo Reel
  73. 80% Demo Reel
  74. automatic secondary motion on FK rigs?
  75. Rigging reality
  76. First time joint based facial rig.
  77. White color when skinning
  78. Getting rid of transform nodes within a skeletal hierarchy
  79. Mirroring complex rigs
  80. Looking for UV based skin mirror tool?!
  81. Target New c3D Mocap to exsting Optical Data
  82. Rigged character 3ds max help
  83. OpenRigger- over at cgtalk
  84. Corrective Blendshapes?
  85. Rigging with fur (maya)
  86. Scale vs Orient Constraint
  87. Skinning problems!
  88. addAttr with -storable false not working
  89. SOS about the feather.
  90. Querying skinWeights, but not by vertex (Maya)
  91. Edgeflow for good deformation
  92. How to build my own IK from scratch?
  93. Biped Resizing with Twist reference
  94. Engaged an interesting question~
  95. stretchy spine using only nodes!!...not scaling :(
  96. Programming Language........?
  97. WIP Facial Rig
  98. facial phonemes reference
  99. Error when trying to reach inputs menu in maya
  100. Maya 2011 ik system
  101. MotionBuilder - Batch tool - Char has no reference
  102. Animatable envelopes Max 2010
  103. 3ds Max: Converting dummies to bones?
  104. faking clothsimulation
  105. Updating geometry and skeleton in MoBu?
  106. How to turn head and upper body toward a target? (MoBu)
  107. Rotating animation data 90 degrees? (MoBu)
  108. Creating my own character rig - crit my mesh
  109. Generating additive animation sequences in MoBu for UDK.