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View Full Version : Tools and Pipelines


  1. Animated Align thoughts
  2. Folder structure and File naming conventions
  3. Useful "outside" tools
  4. Sharing tools
  5. TAO Community scripts?
  6. Chris Evans' tools
  7. TechArt Resources
  8. UnrealEd Workflows
  9. Perforce attributes
  10. MaxScript event handers for dotNetControls?
  11. Mesh cleanup
  12. Coding conventions
  13. Auto mesh hull generation
  14. Best way to deploy plugs/scripts? [3ds max]
  15. What 3D package does your studio use?
  16. Blender... what up?
  17. What bug tracking system do you use?
  18. suggestions for a "dream" pipeline...
  19. Linux for Production
  20. 3D Software for the Next Generation, Part I
  21. File versioning/pipeline
  22. Naming Conventions that Drive Events
  23. Anyone here use Havok Behavior Tool?
  24. Next-Gen 3D Software Part II: The Day is Darkest Before the Dawn
  25. Unused material cleanup in 3ds max?
  26. 3ds Max 2009 Slow loading
  27. Doing complicated things in lots of files in Max (solution)
  28. Is there a way to embed an app in dotNET?
  29. max large scale asset management
  30. Max XREF pain...
  31. Next-Gen Software III: Community Backend and Frontend
  32. Level of Detail
  33. Globals
  34. Context Sensitive / Dynamic Maxscript UI?
  35. jEdit improvements
  36. maya 2009 py version?
  37. Voice commands and 3D Software
  38. Deploying maxscripts and Vista
  39. Content Mgmt Systems?
  40. Maxscript editor tip/tutorial