- Animated Align thoughts
- Folder structure and File naming conventions
- Useful "outside" tools
- Sharing tools
- TAO Community scripts?
- Chris Evans' tools
- TechArt Resources
- UnrealEd Workflows
- Perforce attributes
- MaxScript event handers for dotNetControls?
- Mesh cleanup
- Coding conventions
- Auto mesh hull generation
- Best way to deploy plugs/scripts? [3ds max]
- What 3D package does your studio use?
- Blender... what up?
- What bug tracking system do you use?
- suggestions for a "dream" pipeline...
- Linux for Production
- 3D Software for the Next Generation, Part I
- File versioning/pipeline
- Naming Conventions that Drive Events
- Anyone here use Havok Behavior Tool?
- Next-Gen 3D Software Part II: The Day is Darkest Before the Dawn
- Unused material cleanup in 3ds max?
- 3ds Max 2009 Slow loading
- Doing complicated things in lots of files in Max (solution)
- Is there a way to embed an app in dotNET?
- max large scale asset management
- Max XREF pain...
- Next-Gen Software III: Community Backend and Frontend
- Level of Detail
- Globals
- Context Sensitive / Dynamic Maxscript UI?
- jEdit improvements
- maya 2009 py version?
- Voice commands and 3D Software
- Deploying maxscripts and Vista
- Content Mgmt Systems?
- Maxscript editor tip/tutorial
- FaceFX
- Photoshop Fix
- Gamma corrected color or linear color workflow?
- Looking for a commandline image editting tool
- Hotkeys holder for tablet users - design doc
- What is the Arduino Board?
- Lightwave Core
- Blurring precalculated cube maps.
- ScriptJob tools in maya
- How much are you using dotNet in Max these days?
- xsi gui technology
- Max 2009 TEXCOORD0 Epic Fail
- dotNetPropertyInspector
- A plugin which takes a Max scene and saves the files out into the correct structure?
- DotNet ColorMatrix Struct
- strange issue
- Custom Max Toolbar
- Anyone using Trac ?
- a file with nested xref files .
- XML Layout Panel - New control to Download
- Why I failed in reading XML files?
- unwrap uv modifier fails to save animation data
- Web Technologies
- Anyone using Displacement Mapping?
- Greyblocking Programs
- Next time.... Next time we'll do it better!
- I need an advice
- Animation Pipeline for Unreal Engine
- Max 2010
- Character/Rig/Animation Management systems
- Disabling the mirror tool in 3dsmax?
- Creating PDF documents with MXS and DotNet
- My First Max Tool
- Maya API multi attr question
- Max to Motion Builder Rigging Preferences
- SVN global ignore and .mayaSwatches...
- Automating Photoshop via 3DSMax with DotNet and Com Interop
- unreal ed translation widget problems
- Problem with fbx plug-in (ver 2009) with maxscript.
- Integrity checking of geometry
- Calling Maxscript Functions from DotNet
- ShaderFX and Unity
- A problem with collada
- Noob that is creating his own position.. :) Help..
- Lazystroke idea
- Monitor Calibration
- Asset Tracking
- Hidden/Undocumented Features in DCC's and Tools
- Is there a way to create a CheckButton in dotNET?
- Exporting used UV Channel from a Script Material.
- find callback
- What do you use for Particle Effects?
- Max SDK
- running script from an external app?
- Remove the unused 'nodes' in Max
- Multi threaded processes in .NET via MAXScript
- Simple yet useful scripts
- r6025 pure virtual function call error (maya 64 & mel)
- [maya] 3d paint script (as in geometry paint)
- Tactic Asset Management software, questions
- getdir / symbolic paths in 32/64 bit install systems
- Using Python to access commands on Mac or PC
- Transferring skinned geometry in Max
- Communication javascript and maxscript
- StereoTool - a script for stereoscopic rendering
- CAT Tools in a MotionBuilder Pipeline
- Max 2010 - Containers
- hierarchy reorder
- Skyboxes: Cubemaps Vs. SkyDomes
- DotNet in max syntax
- 3dsmax: Configure Buttons Set
- Environment tools
- maya geo cache
- Maintaining object world positions from 3D package to Unreal 3 Editor
- Is there possible connect maya with UDP?
- Auto Folder create
- GViz - Gameplay visualization
- Maya API - MFnSet::removeMember
- Create open/close interface button for this tool?
- A control for resizing controls
- Load XML Animation File - through maxscript
- New DotNet control to download on LoneRobot.net - HitchHiker
- DotNet text fields
- Can We Have Relative Paths Within 3DS Max?
- Creating a Pipleine for a Small Studio
- accessing bones in the skin modifier via names instead of indices
- the Photoshop CS4 disaster toolkit.
- How to handle large scene
- How to get Material Edit Window position (UI)/ How to update hardware maps
- Is Load List Controllers exposed to maxscript?
- "Use Pivot Point Center"
- caching geometry in max
- Windows UI close event?
- Hello and introducing new plugin: Rapid Export for Maya
- 3dsmax.ini userprofile userfolder
- Motionbuilder and TRB data?
- Here's a MB Problem!
- MoBu Actor problem
- maxscript XML help :)
- MaxScript Question
- Max Mirror Skinning
- Complex convex / primtive collision setup
- Modifying Maya UI
- obtaining the maxFilepath of the file about to load
- Mobu Help - Fatal Error
- UV pipelines, any good with "Unwrella2" ?
- Particle Cache Script
- Animating a long snake
- Automated mipmap generation and image resizing
- custom locator with compute function?
- Match vert numbers
- Note track equivalent in Maya
- Wrapping commandline utilities
- Maya 2010?
- c# toolset
- Using recorded rotation values to create keyframed anim curve
- Question about material library bitmap paths
- Artist friendy Perfoce clients needed
- Any Vim users out there?
- Two tone metal? [Unreal Material Help]
- Methods for aligning high res sculpt to low res mesh?
- Modifying FCurves in MB via Python
- Simplygon (Feedback)
- Maya Mesh Remap
- Creating .gr2 outside of dcc?
- Distance field generation
- Plugin slow down help
- Automatically convert your animation expressions into game code
- Usability
- Max 2011
- [Maya] to return vertex from a triangle in CW or CCW?
- max and Chinese character
- Documentation
- parsing help
- Asset Tracking - What do you use?
- Maya 2011 Dockable UI Windows
- Any Blender fans?
- zBrush and Python
- Recursive Script critique
- Digital Fish Anyone
- motionbuilder - query relation constraint?
- Facial pipeline queries
- DX9 shader in max problem
- UDK camera mapping?
- Online Collaboration Question
- DotNet Character Selection Framework
- Maya 8 in Win7 x64
- white border with mipmap
- Python Error?
- Maya 8 FBX - No UV's?
- 3dsmax non-modal dialog window
- Direct "Motion Builder to Unreal" pipeline?
- Retargeting Prop Animation on a Smaller Character
- Sound issue in 3ds max
- 3DS Max Batch processing help
- Issue connecting to manager with a monitor opened
- delete Unused Nodes via MEL?
- Replacing Open/Save Dialog in 3dsmax
- Maya Animated Crack.
- Maya: Painting Fur Maps - Sample Size
- Maxscript .net listview highlighting issue
- Updating Translation in Realtime via Mel ?
- DDS export from 64bit Photoshop
- [WIP] XNA based Engine + WPF based Editor