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  1. Animated Align thoughts
  2. Folder structure and File naming conventions
  3. Useful "outside" tools
  4. Sharing tools
  5. TAO Community scripts?
  6. Chris Evans' tools
  7. TechArt Resources
  8. UnrealEd Workflows
  9. Perforce attributes
  10. MaxScript event handers for dotNetControls?
  11. Mesh cleanup
  12. Coding conventions
  13. Auto mesh hull generation
  14. Best way to deploy plugs/scripts? [3ds max]
  15. What 3D package does your studio use?
  16. Blender... what up?
  17. What bug tracking system do you use?
  18. suggestions for a "dream" pipeline...
  19. Linux for Production
  20. 3D Software for the Next Generation, Part I
  21. File versioning/pipeline
  22. Naming Conventions that Drive Events
  23. Anyone here use Havok Behavior Tool?
  24. Next-Gen 3D Software Part II: The Day is Darkest Before the Dawn
  25. Unused material cleanup in 3ds max?
  26. 3ds Max 2009 Slow loading
  27. Doing complicated things in lots of files in Max (solution)
  28. Is there a way to embed an app in dotNET?
  29. max large scale asset management
  30. Max XREF pain...
  31. Next-Gen Software III: Community Backend and Frontend
  32. Level of Detail
  33. Globals
  34. Context Sensitive / Dynamic Maxscript UI?
  35. jEdit improvements
  36. maya 2009 py version?
  37. Voice commands and 3D Software
  38. Deploying maxscripts and Vista
  39. Content Mgmt Systems?
  40. Maxscript editor tip/tutorial
  41. FaceFX
  42. Photoshop Fix
  43. Gamma corrected color or linear color workflow?
  44. Looking for a commandline image editting tool
  45. Hotkeys holder for tablet users - design doc
  46. What is the Arduino Board?
  47. Lightwave Core
  48. Blurring precalculated cube maps.
  49. ScriptJob tools in maya
  50. How much are you using dotNet in Max these days?
  51. xsi gui technology
  52. Max 2009 TEXCOORD0 Epic Fail
  53. dotNetPropertyInspector
  54. A plugin which takes a Max scene and saves the files out into the correct structure?
  55. DotNet ColorMatrix Struct
  56. strange issue
  57. Custom Max Toolbar
  58. Anyone using Trac ?
  59. a file with nested xref files .
  60. XML Layout Panel - New control to Download
  61. Why I failed in reading XML files?
  62. unwrap uv modifier fails to save animation data
  63. Web Technologies
  64. Anyone using Displacement Mapping?
  65. Greyblocking Programs
  66. Next time.... Next time we'll do it better!
  67. I need an advice
  68. Animation Pipeline for Unreal Engine
  69. Max 2010
  70. Character/Rig/Animation Management systems
  71. Disabling the mirror tool in 3dsmax?
  72. Creating PDF documents with MXS and DotNet
  73. My First Max Tool
  74. Maya API multi attr question
  75. Max to Motion Builder Rigging Preferences
  76. SVN global ignore and .mayaSwatches...
  77. Automating Photoshop via 3DSMax with DotNet and Com Interop
  78. unreal ed translation widget problems
  79. Problem with fbx plug-in (ver 2009) with maxscript.
  80. Integrity checking of geometry
  81. Calling Maxscript Functions from DotNet
  82. ShaderFX and Unity
  83. A problem with collada
  84. Noob that is creating his own position.. :) Help..
  85. Lazystroke idea
  86. Monitor Calibration
  87. Asset Tracking
  88. Hidden/Undocumented Features in DCC's and Tools
  89. Is there a way to create a CheckButton in dotNET?
  90. Exporting used UV Channel from a Script Material.
  91. find callback
  92. What do you use for Particle Effects?
  93. Max SDK
  94. running script from an external app?
  95. Remove the unused 'nodes' in Max
  96. Multi threaded processes in .NET via MAXScript
  97. Simple yet useful scripts
  98. r6025 pure virtual function call error (maya 64 & mel)
  99. [maya] 3d paint script (as in geometry paint)
  100. Tactic Asset Management software, questions
  101. getdir / symbolic paths in 32/64 bit install systems
  102. Using Python to access commands on Mac or PC
  103. Transferring skinned geometry in Max
  104. Communication javascript and maxscript
  105. StereoTool - a script for stereoscopic rendering
  106. CAT Tools in a MotionBuilder Pipeline
  107. Max 2010 - Containers
  108. hierarchy reorder
  109. Skyboxes: Cubemaps Vs. SkyDomes
  110. DotNet in max syntax
  111. 3dsmax: Configure Buttons Set
  112. Environment tools
  113. maya geo cache
  114. Maintaining object world positions from 3D package to Unreal 3 Editor
  115. Is there possible connect maya with UDP?
  116. Auto Folder create
  117. GViz - Gameplay visualization
  118. Maya API - MFnSet::removeMember
  119. Create open/close interface button for this tool?
  120. A control for resizing controls
  121. Load XML Animation File - through maxscript
  122. New DotNet control to download on LoneRobot.net - HitchHiker
  123. DotNet text fields
  124. Can We Have Relative Paths Within 3DS Max?
  125. Creating a Pipleine for a Small Studio
  126. accessing bones in the skin modifier via names instead of indices
  127. the Photoshop CS4 disaster toolkit.
  128. How to handle large scene
  129. How to get Material Edit Window position (UI)/ How to update hardware maps
  130. Is Load List Controllers exposed to maxscript?
  131. "Use Pivot Point Center"
  132. caching geometry in max
  133. Windows UI close event?
  134. Hello and introducing new plugin: Rapid Export for Maya
  135. 3dsmax.ini userprofile userfolder
  136. Motionbuilder and TRB data?
  137. Here's a MB Problem!
  138. MoBu Actor problem
  139. maxscript XML help :)
  140. MaxScript Question
  141. Max Mirror Skinning
  142. Complex convex / primtive collision setup
  143. Modifying Maya UI
  144. obtaining the maxFilepath of the file about to load
  145. Mobu Help - Fatal Error
  146. UV pipelines, any good with "Unwrella2" ?
  147. Particle Cache Script
  148. Animating a long snake
  149. Automated mipmap generation and image resizing
  150. custom locator with compute function?
  151. Match vert numbers
  152. Note track equivalent in Maya
  153. Wrapping commandline utilities
  154. Maya 2010?
  155. c# toolset
  156. Using recorded rotation values to create keyframed anim curve
  157. Question about material library bitmap paths
  158. Artist friendy Perfoce clients needed
  159. Any Vim users out there?
  160. Two tone metal? [Unreal Material Help]
  161. Methods for aligning high res sculpt to low res mesh?
  162. Modifying FCurves in MB via Python
  163. Simplygon (Feedback)
  164. Maya Mesh Remap
  165. Creating .gr2 outside of dcc?
  166. Distance field generation
  167. Plugin slow down help
  168. Automatically convert your animation expressions into game code
  169. Usability
  170. Max 2011
  171. [Maya] to return vertex from a triangle in CW or CCW?
  172. max and Chinese character
  173. Documentation
  174. parsing help
  175. Asset Tracking - What do you use?
  176. Maya 2011 Dockable UI Windows
  177. Any Blender fans?
  178. zBrush and Python
  179. Recursive Script critique
  180. Digital Fish Anyone
  181. motionbuilder - query relation constraint?
  182. Facial pipeline queries
  183. DX9 shader in max problem
  184. UDK camera mapping?
  185. Online Collaboration Question
  186. DotNet Character Selection Framework
  187. Maya 8 in Win7 x64
  188. white border with mipmap
  189. Python Error?
  190. Maya 8 FBX - No UV's?
  191. 3dsmax non-modal dialog window
  192. Direct "Motion Builder to Unreal" pipeline?
  193. Retargeting Prop Animation on a Smaller Character
  194. Sound issue in 3ds max
  195. 3DS Max Batch processing help
  196. Issue connecting to manager with a monitor opened
  197. delete Unused Nodes via MEL?
  198. Replacing Open/Save Dialog in 3dsmax
  199. Maya Animated Crack.
  200. Maya: Painting Fur Maps - Sample Size
  201. Maxscript .net listview highlighting issue
  202. Updating Translation in Realtime via Mel ?
  203. DDS export from 64bit Photoshop
  204. [WIP] XNA based Engine + WPF based Editor