- Introductions
- Great Idea for a Site
- Technical Artist job description at your company
- Say hi along with my latest demo
- Siggraph 08
- Flagship Closes
- Scrum/Agile
- How do you "sell" yourself?
- Spore Animation White Paper
- Whistle while you work
- GDC 2009: Technical Art Techniques Panel
- Tech Art Blogs?
- Midwest Game Developers Kickball
- Help with 3dsMax Physics Engine
- xsi v7 demo available
- Inspired 3d Advanced Rigging and Deformations -blog
- How to contract artists?
- NVIDIA or ATI?
- Getting a first tech artist job
- Talking about Light Transport
- What broad area of the industry to you work in?
- Seattle Meet-up
- Useful materials for you
- Salary Survey - Technical Artists
- Pipeline & process best practices
- DAE: what do you think?
- Autdesks Max future direction / NDA / etc.
- New Guy
- Adobe User Research Study
- Validation
- technical artist and unreal engine?
- 11th Grade Comic
- Code licenses
- Touch mousepad
- Can we have a 3dsMax SDK section in the wiki?
- Reel and Site Help
- TD College
- What will you think of "+Y = up"
- Unreal 3 Editor Experience Question
- Only tech artist at the Conceptart.org Dallas Workshop
- TD-College Releases New Houdini Course!
- Halo Wars terrain system GDC presentation.
- Finding/testing/training technical artists
- TD-College April News!
- Embrace your bugs
- Autodesk videos from GDC
- Tools development
- Universal Character System in SAINTS ROW 2
- C++
- "DU/DV Maps" and "Swap RGB"?
- define: art director
- Shiner
- A Day in the life...
- Tech Art Trivia
- Getting a job overseas
- pipeline talk video [REQ]
- [Off Topic] Podcast Invite
- Rigger needed soon
- The Character Animator Toolkit for Motion Builder-blog updates
- Next gen animimation?
- posting code in blogger (...and a python script!)
- TDC Announces Competition for Prospective TDs
- Catering
- wanting advice on portfolio and crossing over
- East Coast AAA Studio Hiring Artists/Animators/Designers
- Click If Hiring Young Artist With Ideas
- XBLA Development
- riggers - feedback from animators - do you get it?
- The prevailing spam issue
- Siggraph 2009
- No activation email?
- Whta should i do with my summer?
- autodesk GDC'09 vids?
- GDC 2010 Call for Submissions is open
- TD-College Summer Specials!!
- GDC Europe
- How do I become a Technical Artist?
- GDC 2010: Technical Art Techniques Panel
- Unable to post?
- content in my portfolio
- For animators of all types and directions!
- Training DVD topics
- seeking a technical artist for joint project
- Captain Crunch with Crunch Berries
- Tech Artist skill requirements and Education
- The parable of the broken lamp post
- Tech Artist Podcast up
- Cool 3dsmax bug when casting a string to integer64
- Tim Schafer 20 Years Ago
- Pipeline Consultancy?
- TD-College Upcoming Course Release!!
- Challenge or be challenged?
- Max Easter Egg?
- Technical Artist Question
- Unigine DirectX 11 videos/benchmark,
- Greetings
- Sweet site!
- Ubisoft Barcelona looking for a TA
- Creating tools
- Tech Art WIP: Post one cool thing you're working on.
- Free live event: Inside The Setup Machine 2 with Raf Anzovin
- Tech Artist School
- GDC 2010 - Accommodation advice
- 3D Environmental Artist
- GDC 2010 - tech art get together
- importing Camera movement from Maya to UDK
- Senior Technical Artists - New Opportunities!
- How much Art in "TA"?
- the line between TA and SD
- Image management solutions
- PyCon 2010
- Portfolio, Demo Reel, CV...
- Is production experience necessary for junior TA's?
- Student game project
- New Rigging Blog
- Questions for developers.
- TAO GDC 2010 Portal
- Mirror animations in maya
- GDC Ticket for sale!
- Autodesk 2011
- Tech Art and shaders in the future.
- RSS Feed not sending updates right
- Student Rigging Reel
- Did anyone see this?
- Righty or Lefty?
- Picking up Maya (or Max) Help
- Looking for Maya Rigging Resources
- XAELANDER - Desktop Mocap System
- Rigging/Scripting Reel Feedback
- independent study advice: Build-a-Tech-Artist!
- Awesome book topic
- Seattle Tech Artist Meetup
- TAO @ Area & who's upgrading (Maya 2011)?
- External Motion Capture Studios
- Testing is not a substitute for thinking
- Freelance / Contract / Conultancy rates?
- Seattle Motion Capture Studios
- Maya 2011 Issues
- 3ds Max 2011 viewport issues
- Rigging Dojo
- Pymel Import error
- Becoming a Tech Artist
- Normal Working Hours in the Industry
- TA Portfolio Review
- API wishlist surveys for Autodesk M&E products API
- Industry Giants
- Game / Movie
- Feedback on sculpting tools and algorithms
- Blender Python API - feedback wanted
- portfolio piece - script
- Seattle Tech Art Meetup
- Starting point for understand shaders and their fundamentals.
- The Character TD Blog
- Online Portfolios
- Keyboard Recomendations
- my first 3D iphone game - please give feedback
- Conference Call w/ Autodesk: .NET in Maya
- Simpler, faster and cheaper version of TD-College now online!
- Rigging Dojo Live, Free - SIGGRAPH Week 1:35pm Central time
- Copy paste vert ID's?