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  1. Normal Maps
  2. Inverting Y-axis in Maya's High Quality Rendering
  3. 2 pass shadow example in Max9 (simple shadow)
  4. Shadows in Max 2009
  5. Max AO in enclosed space
  6. Bit packing
  7. CubeMap samplers in Max 2009
  8. ue3 normal smoothing
  9. XSI's ICE Tool
  10. Good *books* on shaders?
  11. UVW Xform Map
  12. Looking for a very Sr. Rendering / Graphics Engineer
  13. Profiling strategies
  14. Cinematic motion blur and it's cost,
  15. Learning RTT : Render to texture
  16. How to develop a LUT for my specific needs?
  17. Ue3 Shader( to mimic sf4)
  18. Making Rendermonkey .fx export SAS (Microsoft) compliant
  19. Weapon Effects - wip
  20. mental mill shader not displaying correctly xsi
  21. height -> normal pixel shading
  22. 3DS Max, DirectX Material, and depth maps
  23. Lets get visual - recent r&d...
  24. Increasing Bounding Box Size in Max
  25. HSL and DDS
  26. Maya: Baking just texture color to vertex color
  27. Basic question on Maya shading networks
  28. CUDA rendering solutions Maya?
  29. Specular through surface shader bug
  30. texture driven uv rotation
  31. Generate "normal noise"
  32. Mental Mill UV Sets and Max
  33. Fix MAX world normals in .fx shader?
  34. Mixing tangent space normal maps
  35. Catching zeroed tangents/binormals
  36. My first HLSL shader - messed up UVs
  37. HLSL - Animated texture shader
  38. Saving 1D Textures
  39. 3dsmax: baking into vertex alpha channel?
  40. Texture processing on the GPU
  41. Painting a "flow" normalmap?
  42. Unreal Editor 3 Contour Shader
  43. Moss / Snow / Dust shader - deferred
  44. 3dsmax 2010 ssao in .fx
  45. Particle and Shader Effects on Collisions (UE3)
  46. Spectral Diffraction
  47. HLSL CGFX shader editors?
  48. Blur an image in UnrealEd (UE3) via expressions,
  49. Tutorial: Deposit shader in MentalMill
  50. Is dds image file format a lot faster for cgfx shaders?
  51. Subsurface Scattering From GLSL to Unreal Material
  52. xbox 360 - particles fade to red-ish
  53. UE3 - UV-Based Material Manip. (It Continues)
  54. Linger in Shadows, Fur Shader?
  55. MPolygons/ Second calculation?
  56. Tutorial: UI element shaders in ShaderFX
  57. Reflecting a cubemap vs reflecting a 2d image vs specular hightlights,
  58. why does this .fx shader not work with a newer vid card?
  59. "SemiToon": Shader Portfolio Piece, could use a critique.
  60. Does anyone have a Skin Data Set I can use?
  61. Alpha vs polygons?
  62. maya nParticle instance rotation baking (I promise not the same old boring stuff)
  63. 2d placement nodes in HLSL shaders
  64. Maya 2009 Baking with Mental Ray
  65. Maya 2009: Light emitting mesh?
  66. Realflow to image sequence for ingame use
  67. Unity Shader-problem: Alpha + Lightmap
  68. Using Photoshop to Extract HS from V
  69. Anyone know how i can get my hands on the ue 3.5 toolkit?
  70. A DX9 shader problem in 3dsMax
  71. White outline on HLSL in Maya
  72. Reloading FX shaders in 3dsmax?
  73. Particle system for TankWars prototype
  74. Why we calculate hallf Vaector for blinn shading
  75. Max 2010, DirectX FX Shaders, and Include Paths
  76. "Advanced" Shader Fiddling?
  77. Thickness map for absorption?
  78. Using PSD's in FX shaders
  79. colorSet to Texture input?
  80. Open Shading Language (OSL)
  81. Check if alpha channel exists?
  82. [UDK] Post-process Outline
  83. Do you know this pattern?
  84. ShaderFX and Unity 3D?
  85. Semantics, e.g. the " : Diffuse"-thingie, why?
  86. Procedural fracturing
  87. [UE3] Realistic Real-Time Skin Shader
  88. Blending bump maps in Maya
  89. I'm not quite sure it's ok to post it here...
  90. A fullboar "Image Based Specular" Term (with HDR pipeline tech)
  91. Shader based blend shape, stuck :(
  92. Problems with CubeMaps using HLSL Shaders....
  93. Batch Rendering & Optimization
  94. Tangent Space Confusion
  95. Shader based blendshape V2.0 finished (major overhaul)
  96. Thermal Vission Shader
  97. How Normal Map Baking Works
  98. Converting Realtime data to character motion
  99. Writing Custom Shaders...Where to start?
  100. Maya Icons
  101. cman2k's eyeShader
  102. Cg 1.5 shader and color correction
  103. [Unreal3] Bluring reflections in Chrome material?
  104. The flashback-light
  105. fbmodel in mobu and openGL
  106. [Maya] Light Culling?