- Normal Maps
- Inverting Y-axis in Maya's High Quality Rendering
- 2 pass shadow example in Max9 (simple shadow)
- Shadows in Max 2009
- Max AO in enclosed space
- Bit packing
- CubeMap samplers in Max 2009
- ue3 normal smoothing
- XSI's ICE Tool
- Good *books* on shaders?
- UVW Xform Map
- Looking for a very Sr. Rendering / Graphics Engineer
- Profiling strategies
- Cinematic motion blur and it's cost,
- Learning RTT : Render to texture
- How to develop a LUT for my specific needs?
- Ue3 Shader( to mimic sf4)
- Making Rendermonkey .fx export SAS (Microsoft) compliant