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- Welcome, Links to Python Resources
- Python Success Stories Thread
- Python and Tex Editing
- Regular Expressions?
- Unreal Script > Visual Basic
- IDEs: The dreaded topic.
- Hiding/disabling Maya's UV Editor via MEL script
- Changing icons in Maya's Outliner
- MaxScript: Exposing the .NET Hashtable
- Keeping Material Assignment sycned in history (Maya+MEL)
- Hiding a joint without hiding its children in Maya?
- Capturing mouse and keyboard input using dotNet
- Maya DAG woes...Mysterious Disappearing Materials...
- Python GUI toolkits...
- Python + Photoshop
- Wanting to learn the fundamentals of Maxscripting and MEL Scripting
- Python Deployment.
- Saving TGA's
- Changing file access
- Save Objects data as a XML file(Max script)
- pyQT in maya question
- IronPython in Maya
- Integrating .net and 3DSMax
- Python.NET question
- using MScriptUtil with pointers?
- Help with splitting a file path
- Selecting in photoshop using python doesn't work
- Watching directories with python
- Python 2.6 officially released
- problem with pywin32 on vista?
- Maya 2008 ext 2, Vista x64, Python woes
- Setting Render Paths in Maya via. Python
- mayapy gui
- Vector/Quaternion classes
- Python in FXComposer ?
- Images to HTML
- Maya Python dlls
- Python 3.0 final released
- WPF & Python.NET or IronPython (and Maya)
- Autodesk, Max 2008+, UnwrapUVW, and GAAAAAAAAAAHHHHHHHHHHHHHH
- Proces of developing a plugin for 3ds max
- text scroll list issue
- Threading once again
- PowerShell??
- Python and Math Challenges
- [MEL] image based UI problem
- how to terminate initalized standalone maya?
- 2 WPF Examples
- GetPointAtUV problem
- What do you do with Python ?
- Python and max?
- Maya API
- [MEL] Get position of mouse pointer
- BV Hierachy Information??
- .NET and Python
- MaxScript
- SugarPy
- popUpMenu mel notes: "dagObjectHit"
- Python scripts running twice when clicked inside Maya
- Python/Photoshop com woes
- cui.setAppTitle <string> equivalent in Maya?
- Python Imaging Library (PIL) not working right in Maya Python (esp. saving textures)?
- maxscript query
- Use of "or"
- Current Python versions and regular use
- Finding a process from an executable (.NET)
- Is pygame a useful module other than for game dev?
- Scripted mouse tools in max
- COM/OLE and afterFX
- Mel question
- Learning a language
- maxscript registerOLEInterface using functions in structs?
- maxscript combined ListView / TreeView
- Another mel question..
- MEL UI query
- UE3 vert count in 3DSMAX?
- MDagPath (maya & python)
- Max - loading skin weights
- Python COM/OLE for Blender?
- Automatic Cliping Plane in perspective view
- Pymel Guidance
- Automating Photoshop? full CS4 Command List
- Maxscript, dotNet and the vicious ComboBox
- Any Python libraries for processing dds / dxt images?
- Little maxscript questions
- Listing the entire graph of a node
- Feedback Maxscript
- multi-threading n00bery
- MotionBuilder Python newbie.
- Python/Photosop
- Pymel 0.9.2 Released
- Maya Python Copy To Windows Clipboard
- Photoshop access to windows clipboard
- Possible to use Python .NET or simmilar inside Maya 2009/10?
- Driving max materials via scene controller
- Figuring out PyQT
- wxPython in Maya 2010?
- PyMel gotcha's?
- Pymel
- Blur's Python for 3ds Max
- req: People's thoughts on what kind of UI I should use
- How to setup Eclipse with MotionBuilder?
- Getting cursor position with in Maya with Python/API?
- sending dependencies along with script
- Lua .Net
- namespace annoyance in maya
- Time Slider Issue
- [MAXScript] ViewPort Background Color
- Disable 3dsmax UI redraw
- Python + MaxScript DotNet Sockets
- Python module arguments?
- Accessing Optical elements via Python in Motionbuilder
- Problem with Pywin32 on Windows 7, Python 3.1.1
- PyMEL 1.0 (beta)
- MotionBuilder - FBBodyNodeId Enum Bug?
- PyQt4 Maya 2009 Ubuntu Karmic
- [MaxScript] Particle Script - no syntax highlight
- Motionbuilder: retrieve a model's texture
- Maya doesn't recognize boolean in python
- melthon/pymel autocompletion
- C#, COM, and Photoshop Channels
- Saving scriptjobs in Maya
- [Maxscript] Setting a UVW map modifier to view align
- More MB Python help needed.
- Need help about import Maya module...
- Nodebased modifier creator
- Eclipse as a MEL IDE
- PYMEL error inside Maya
- Mobu: test if a fbx has finished loading
- Check if array of verts are planar - Maxscript
- Drag and drop modifiers
- Setting the icon path post Maya launch
- Spline twist/normal
- MoBu Python Plotting Problem
- Smoothing groups in Maya... slowing down
- PyMEL included in Maya 2011
- if statement problem
- Maya Python MasterClass
- Printing to the same line again and again?
- Script not working after reboot
- Finding mouse click position in Maya
- g!=g Maxscript gw
- variable problem python
- Python & Maya 2011 (debugging problem)
- Emitting partciles based on vertex height
- PyMEL nodeTypes
- [UDK] Tactical Assault (coder wanted)
- 3ds Max Transform rotation issues
- Javascript : How do you get the path to the current script?
- 3dsmax TCB <-> Bezier spline conversion
- Time before PyMel!
- Help, Eclipse Ed, and pymel
- Seeking Python Scripting Expert
- How to get area covered by UVs in Maya
- PyQt TreeWidget Question
- Qt and MotionBuilder
- PyQt 4.7 x64 installers
- Some competition for Auto UV Ratio
- PyQt4 and Maya Help.
- Append animation, merge models script in MoBu 2010
- python prob!!
- Motion Builder Scripting?
- IDE with Maya Autocomplete
- 3ds max color-coded progressbar
- [MoBu] Get Current Clip?
- Guide - Eclipse Set Up & Compiling your own programs From Python Code(64 & 32 bit)
- pyqt in maya 2009 on linux
- Perl learning resources for beginners
- Scripting in MAX?
- Maya 2011 Python scriptNode
- Better way to access dropdownlist values in Maxscript,
- C# + .net for level editor
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