lazalong
08-11-2008, 11:48 AM
Hello,
Anyone has good specification documents that he could share with me?
I am working on an indie game project but I am a project manager & programmer not an artist.
Hence I have some difficulties to specify what I need to contract freelance artists (for 3D characters, animations, buildings, etc).
IMO it would be helpful to decrease misunderstanding between artists and project managers if someone could create a guidelines how to specify artistic deliverables and/or provide a good example of such documents.
Even better documents by category of deliverables if they exist (are contract for characters the same a for buildings or for landscape ?)
Some said to me: "be as specific as possible", "explain what you want".
Nice advices but not really helpful to create contract/specification documents as I don't know what is specific for an artist. For example:
What are common polycounts?
When should I ask for normal maps? To decrease polycouts? In a second phase?
What are the specs of normal maps?
How do I define rigging needs?
If several LOD (level-of-detail) of a model are needed should they be billed the same?
Are HIGH or LOW polycouts models more expensive? (I would have though that creating good low polys is harder than high one).
How do you define when a job is done correctly? (aka the job is so bad that no payments should be done).
etc.
Also it could be useful to have some time requirements (or even price):
Such a model needs usually 30hours & 4 cycle of refinements.
In short: What do you need as artists to make a job which decrease misunderstanding and maximise satisfaction.
Bye
Anyone has good specification documents that he could share with me?
I am working on an indie game project but I am a project manager & programmer not an artist.
Hence I have some difficulties to specify what I need to contract freelance artists (for 3D characters, animations, buildings, etc).
IMO it would be helpful to decrease misunderstanding between artists and project managers if someone could create a guidelines how to specify artistic deliverables and/or provide a good example of such documents.
Even better documents by category of deliverables if they exist (are contract for characters the same a for buildings or for landscape ?)
Some said to me: "be as specific as possible", "explain what you want".
Nice advices but not really helpful to create contract/specification documents as I don't know what is specific for an artist. For example:
What are common polycounts?
When should I ask for normal maps? To decrease polycouts? In a second phase?
What are the specs of normal maps?
How do I define rigging needs?
If several LOD (level-of-detail) of a model are needed should they be billed the same?
Are HIGH or LOW polycouts models more expensive? (I would have though that creating good low polys is harder than high one).
How do you define when a job is done correctly? (aka the job is so bad that no payments should be done).
etc.
Also it could be useful to have some time requirements (or even price):
Such a model needs usually 30hours & 4 cycle of refinements.
In short: What do you need as artists to make a job which decrease misunderstanding and maximise satisfaction.
Bye