lkruel
09-06-2009, 02:56 AM
Hey guys,
I'm thinking about putting together some training DVDs and I was wondering what sort of topics haven't been covered too much in other series that would be of interest to TA's and students.
I know there's a few people here that have done DVDs themselves and I was wondering if they had any tips as well on what seems to work and doesn't? Any help would be appreciated.
Here's the topics I'm thinking about covering, let me know what you guys think would be the best
HLSL Shaders
- Introduction DVD - going from a constant shader to a phong with reflections
- Intermediate DVD - cheap skin shader, water shader, texture tricks
- Advanced DVD - Vertex Shader vs Pixel Shader calculations, Gemstone shader, Brushed Metal
Scripting
- Intro to Python for Mel Scripters
- Using Python as the glue of your pipeline (talk to Photoshop and other tools from Maya)
- Mel for Artists - Basic programming overview
- Intermediate Python - Object oriented scripts, using PyQt for UI, XML read/write
Rigging
- How to write an autorigger
- Rigging for nextgen games - separate export skeleton, joint limits, skinning limits, etc
Let me know if I'm missing anything that would be of interest, I'm getting into writing websites with Python using Django, but I'm not sure if the tech art audience is the right one for that one.
Thanks!
I'm thinking about putting together some training DVDs and I was wondering what sort of topics haven't been covered too much in other series that would be of interest to TA's and students.
I know there's a few people here that have done DVDs themselves and I was wondering if they had any tips as well on what seems to work and doesn't? Any help would be appreciated.
Here's the topics I'm thinking about covering, let me know what you guys think would be the best
HLSL Shaders
- Introduction DVD - going from a constant shader to a phong with reflections
- Intermediate DVD - cheap skin shader, water shader, texture tricks
- Advanced DVD - Vertex Shader vs Pixel Shader calculations, Gemstone shader, Brushed Metal
Scripting
- Intro to Python for Mel Scripters
- Using Python as the glue of your pipeline (talk to Photoshop and other tools from Maya)
- Mel for Artists - Basic programming overview
- Intermediate Python - Object oriented scripts, using PyQt for UI, XML read/write
Rigging
- How to write an autorigger
- Rigging for nextgen games - separate export skeleton, joint limits, skinning limits, etc
Let me know if I'm missing anything that would be of interest, I'm getting into writing websites with Python using Django, but I'm not sure if the tech art audience is the right one for that one.
Thanks!