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  1. Welcome, Links to Python Resources
  2. Animated Align thoughts
  3. Python Success Stories Thread
  4. Unreal 3 C++ Bridge
  5. Python and Tex Editing
  6. Folder structure and File naming conventions
  7. Regular Expressions?
  8. Unreal Script > Visual Basic
  9. IDEs: The dreaded topic.
  10. Useful "outside" tools
  11. Sharing tools
  12. TAO Community scripts?
  13. Chris Evans' tools
  14. TechArt Resources
  15. UnrealEd Workflows
  16. Perforce attributes
  17. Hiding/disabling Maya's UV Editor via MEL script
  18. Changing icons in Maya's Outliner
  19. MaxScript: Exposing the .NET Hashtable
  20. MaxScript event handers for dotNetControls?
  21. Mesh cleanup
  22. Keeping Material Assignment sycned in history (Maya+MEL)
  23. Coding conventions
  24. Hiding a joint without hiding its children in Maya?
  25. Capturing mouse and keyboard input using dotNet
  26. Maya DAG woes...Mysterious Disappearing Materials...
  27. Auto mesh hull generation
  28. Python GUI toolkits...
  29. Python + Photoshop
  30. Wanting to learn the fundamentals of Maxscripting and MEL Scripting
  31. Spline Tool
  32. Best way to deploy plugs/scripts? [3ds max]
  33. Python Deployment.
  34. What 3D package does your studio use?
  35. Blender... what up?
  36. Saving TGA's
  37. Changing file access
  38. Save Objects data as a XML file(Max script)
  39. pyQT in maya question
  40. IronPython in Maya
  41. Integrating .net and 3DSMax
  42. Python.NET question
  43. using MScriptUtil with pointers?
  44. Help with splitting a file path
  45. What bug tracking system do you use?
  46. Selecting in photoshop using python doesn't work
  47. Watching directories with python
  48. suggestions for a "dream" pipeline...
  49. Linux for Production
  50. 3D Software for the Next Generation, Part I
  51. Python 2.6 officially released
  52. File versioning/pipeline
  53. problem with pywin32 on vista?
  54. Naming Conventions that Drive Events
  55. Maya 2008 ext 2, Vista x64, Python woes
  56. Recompile CoolPicker for Max2009?
  57. Setting Render Paths in Maya via. Python
  58. Anyone here use Havok Behavior Tool?
  59. Next-Gen 3D Software Part II: The Day is Darkest Before the Dawn
  60. mayapy gui
  61. Vector/Quaternion classes
  62. Unused material cleanup in 3ds max?
  63. 3ds Max 2009 Slow loading
  64. Doing complicated things in lots of files in Max (solution)
  65. Python in FXComposer ?
  66. Images to HTML
  67. Is there a way to embed an app in dotNET?
  68. max large scale asset management
  69. Max XREF pain...
  70. Next-Gen Software III: Community Backend and Frontend
  71. Level of Detail
  72. Globals
  73. Maya Python dlls
  74. Python 3.0 final released
  75. WPF & Python.NET or IronPython (and Maya)
  76. Context Sensitive / Dynamic Maxscript UI?
  77. jEdit improvements
  78. tao_tools/uiMgr.ms
  79. p4 struct
  80. UIAccessor wrapper
  81. maya 2009 py version?
  82. Autodesk, Max 2008+, UnwrapUVW, and GAAAAAAAAAAHHHHHHHHHHHHHH
  83. Voice commands and 3D Software
  84. Proces of developing a plugin for 3ds max
  85. text scroll list issue
  86. Deploying maxscripts and Vista
  87. Content Mgmt Systems?
  88. ss_browser
  89. MAX - Multi Object Vertex Snap
  90. Maxscript editor tip/tutorial
  91. FaceFX
  92. Threading once again
  93. Photoshop Fix
  94. Gamma corrected color or linear color workflow?
  95. Looking for a commandline image editting tool
  96. PowerShell??
  97. Hotkeys holder for tablet users - design doc
  98. Normalising joysticks on creation - maxscript, xform
  99. What is the Arduino Board?
  100. Lightwave Core
  101. Blurring precalculated cube maps.
  102. ScriptJob tools in maya
  103. How much are you using dotNet in Max these days?
  104. xsi gui technology
  105. Python and Math Challenges
  106. Max 2009 TEXCOORD0 Epic Fail
  107. [MEL] image based UI problem
  108. how to terminate initalized standalone maya?
  109. 2 WPF Examples
  110. dotNetPropertyInspector
  111. GetPointAtUV problem
  112. A plugin which takes a Max scene and saves the files out into the correct structure?
  113. DotNet ColorMatrix Struct
  114. What do you do with Python ?
  115. strange issue
  116. Custom Max Toolbar
  117. Anyone using Trac ?
  118. a file with nested xref files .
  119. Python and max?
  120. Maya API
  121. XML Layout Panel - New control to Download
  122. Why I failed in reading XML files?
  123. unwrap uv modifier fails to save animation data
  124. [MEL] Get position of mouse pointer
  125. Web Technologies
  126. Anyone using Displacement Mapping?
  127. Greyblocking Programs
  128. BV Hierachy Information??
  129. Next time.... Next time we'll do it better!
  130. I need an advice
  131. mop/max
  132. .NET and Python
  133. Animation Pipeline for Unreal Engine
  134. Max 2010
  135. Character/Rig/Animation Management systems
  136. Disabling the mirror tool in 3dsmax?
  137. MaxScript
  138. SugarPy
  139. Creating PDF documents with MXS and DotNet
  140. popUpMenu mel notes: "dagObjectHit"
  141. My First Max Tool
  142. Maya API multi attr question
  143. Max to Motion Builder Rigging Preferences
  144. Python scripts running twice when clicked inside Maya
  145. SVN global ignore and .mayaSwatches...
  146. Python/Photoshop com woes
  147. cui.setAppTitle <string> equivalent in Maya?
  148. Automating Photoshop via 3DSMax with DotNet and Com Interop
  149. Python Imaging Library (PIL) not working right in Maya Python (esp. saving textures)?
  150. maxscript query
  151. Use of "or"
  152. unreal ed translation widget problems
  153. Problem with fbx plug-in (ver 2009) with maxscript.
  154. Current Python versions and regular use
  155. Integrity checking of geometry
  156. Finding a process from an executable (.NET)
  157. Calling Maxscript Functions from DotNet
  158. ShaderFX and Unity
  159. A problem with collada
  160. Noob that is creating his own position.. :) Help..
  161. Lazystroke idea
  162. Monitor Calibration
  163. Is pygame a useful module other than for game dev?
  164. Scripted mouse tools in max
  165. Asset Tracking
  166. COM/OLE and afterFX
  167. Mel question
  168. Hidden/Undocumented Features in DCC's and Tools
  169. Is there a way to create a CheckButton in dotNET?
  170. Learning a language
  171. Exporting used UV Channel from a Script Material.
  172. find callback
  173. What do you use for Particle Effects?
  174. Max SDK
  175. running script from an external app?
  176. maxscript registerOLEInterface using functions in structs?
  177. Remove the unused 'nodes' in Max
  178. Multi threaded processes in .NET via MAXScript
  179. maxscript combined ListView / TreeView
  180. Another mel question..
  181. Simple yet useful scripts
  182. MEL UI query
  183. UE3 vert count in 3DSMAX?
  184. r6025 pure virtual function call error (maya 64 & mel)
  185. MDagPath (maya & python)
  186. Max - loading skin weights
  187. [maya] 3d paint script (as in geometry paint)
  188. Python COM/OLE for Blender?
  189. Automatic Cliping Plane in perspective view
  190. Tactic Asset Management software, questions
  191. Pymel Guidance
  192. getdir / symbolic paths in 32/64 bit install systems
  193. Automating Photoshop? full CS4 Command List
  194. Using Python to access commands on Mac or PC
  195. Maxscript, dotNet and the vicious ComboBox
  196. Any Python libraries for processing dds / dxt images?
  197. Transferring skinned geometry in Max
  198. Communication javascript and maxscript
  199. StereoTool - a script for stereoscopic rendering
  200. Little maxscript questions
  201. Listing the entire graph of a node
  202. CAT Tools in a MotionBuilder Pipeline
  203. Feedback Maxscript
  204. Max 2010 - Containers
  205. multi-threading n00bery
  206. hierarchy reorder
  207. Skyboxes: Cubemaps Vs. SkyDomes
  208. MotionBuilder Python newbie.
  209. Python/Photosop
  210. Pymel 0.9.2 Released
  211. DotNet in max syntax
  212. Maya Python Copy To Windows Clipboard
  213. Photoshop access to windows clipboard
  214. 3dsmax: Configure Buttons Set
  215. Environment tools
  216. maya geo cache
  217. Maintaining object world positions from 3D package to Unreal 3 Editor
  218. Is there possible connect maya with UDP?
  219. Auto Folder create
  220. GViz - Gameplay visualization
  221. Maya API - MFnSet::removeMember
  222. Possible to use Python .NET or simmilar inside Maya 2009/10?
  223. Driving max materials via scene controller
  224. Create open/close interface button for this tool?
  225. A control for resizing controls
  226. Figuring out PyQT
  227. Load XML Animation File - through maxscript
  228. wxPython in Maya 2010?
  229. PyMel gotcha's?
  230. New DotNet control to download on LoneRobot.net - HitchHiker
  231. DotNet text fields
  232. Pymel
  233. Can We Have Relative Paths Within 3DS Max?
  234. Creating a Pipleine for a Small Studio
  235. accessing bones in the skin modifier via names instead of indices
  236. the Photoshop CS4 disaster toolkit.
  237. Blur's Python for 3ds Max
  238. How to handle large scene
  239. req: People's thoughts on what kind of UI I should use
  240. How to get Material Edit Window position (UI)/ How to update hardware maps
  241. Is Load List Controllers exposed to maxscript?
  242. How to setup Eclipse with MotionBuilder?
  243. MAX Skinning Weight Tool for maYa 1.1.0 (maya script)
  244. Getting cursor position with in Maya with Python/API?
  245. sending dependencies along with script
  246. "Use Pivot Point Center"
  247. Lua .Net
  248. caching geometry in max
  249. namespace annoyance in maya
  250. Windows UI close event?