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  1. GDC2017 Tech Art Bootcamp Presentations

    Hey everybody, they're finally live and accessible! Thanks again to this year's speakers!

    Shaders 201: Creating Art with Math by Ben Cloward
    Introduction to Proceduralism by Luiz Kruel
    Building...
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    GDC 2017 Bootcamp Call for Submissions!

    Hey everyone,

    Instead of trying to rack my brain and exhaust my rolodex, I'd like to do what Jeff did last year and open up TA Bootcamp to the community! Is there something cool you're working on...
  3. Oh man... Welcome to a deep, dark, angry rabbit...

    Oh man... Welcome to a deep, dark, angry rabbit hole of 3DS Max.

    Geo edges and UV edges are separate concepts, so <EditablePoly>.getSelectedEdges() won't work directly. Further complicating...
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    There's a couple games out there that do 2D...

    There's a couple games out there that do 2D fluids:

    Puddle

    And one for iOS that I can't find for the life of me. The premise is you draw blocks on the screen and have to get fluids from place...
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    At the very least, the slideshows will be posted...

    At the very least, the slideshows will be posted on TAO. The talks are recorded and hosted on GDC Vault a month or two after GDC.
  6. It's certainly possible that there's a memory...

    It's certainly possible that there's a memory leak in the game's code that's bloating memory usage, but that should be pretty easy to diagnose.

    The other thing to look into is texture compression....
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    GDC 2016 Tech Art Dinner

    Good news, everyone! The GDC 2016 Tech Art Dinner is definitely happening, and I'm pleased to announce that this year it's being sponsored by SideFX (makers of Houdini) and the Rigging Dojo!

    As...
  8. You could also check: 1) $ may not be what you...

    You could also check:

    1) $ may not be what you expect it to be inside that function. Store off the object you want to work on to a different variable so you're not relying on selection being...
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    I would wager that LegJoint is a subclass of...

    I would wager that LegJoint is a subclass of Joint, and you're trying to make a subclass of LegJoint, but somehow Joint is getting passed in instead. It's hard to know just looking at the callstack.
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    Ignore that last guy, he has no clue what he's...

    Ignore that last guy, he has no clue what he's talking about. His method was error prone, because it'd end up stitching to faces outside the selection.

    Pseudo-code for the new process:



    --...
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    So, given a selection of broken-off faces, this...

    So, given a selection of broken-off faces, this script adds one face to the selection on each iteration and stitches them together, which works. It's a bit kludgy, and it definitely doesn't work in...
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    [MAXScript] UV Seam Stitching

    So, I've run into a very large wall at the intersection of Maxscript and UVs.

    Big picture, I'm working on a UV strip mapper. Users select faces, all those faces get scaled relative to each other,...
  13. First thought would be to rename your...

    First thought would be to rename your fxAssetBrowser struct to something different than the variable you use when you instantiate it.

    Second thought would be to declare your instance in the global...
  14. I had done some writing about getting an...

    I had done some writing about getting an infrastructure set up for TA tools development a while back when I worked at Vigil. (see:...
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    Last time I had to do this sort of thing, I used...

    Last time I had to do this sort of thing, I used ConfigParser and associated files. It wasn't great, because I spent of lot of time converting to the right data types from the strings passed. Next...
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    RFlannery, this will only work if testPackage is...

    RFlannery, this will only work if testPackage is stored in sys.paths. Start your script with something like this, where someDir contains the folder testPacakge:



    import sys...
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    Without downloading your .zip, I'm not entirely...

    Without downloading your .zip, I'm not entirely sure what your script does. What commands can it/does it issue and how does that expedite the artists' workflow?
  18. Found it: baseDir =...

    Found it:




    baseDir = pathConfig.removePathLeaf (getDir #temp)
    iniFile = baseDir + "\\Plugin.UserSettings.ini"
    setIniSetting iniFile "Directories" "Your Plugin Name" "Your Plugin Directory"
  19. [Maxscript] Adding new paths to 3ds Max System Paths

    I want to be able to, using maxscript, add paths to the 3rd Party Plug-Ins list in the Customize -> Configure System Paths dialog. Anyone know how do to that? I can't find anything in the...
  20. You should be able to do that with ScriptJobs,...

    You should be able to do that with ScriptJobs, yes?
  21. Could you have the users use a custom exporting...

    Could you have the users use a custom exporting tool and use the getSaveFileName dialog to have the user specify what/where they want to export to?
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    Script Editor Command History is what I'm looking...

    Script Editor Command History is what I'm looking for, although the method you're suggesting might work for what I need.
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    Script Editor Command History is what I'm looking...

    Script Editor Command History is what I'm looking for, although the method you're suggesting might work for what I need.
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    My current method of distribution precludes me...

    My current method of distribution precludes me from being able to do that.
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    That doesn't return the undo queue, just puts it...

    That doesn't return the undo queue, just puts it to the script editor. It'll be helpful to make sure I get the right command in case the user turned echoing off, though.
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