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  1. Is there any reason why you couldn't just rename...

    Is there any reason why you couldn't just rename the identical skeleton to match what you want to copy from? Even if you did this temporarily?
    If you do then you could just use my "skinTo" function...
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    There is this wonderful lib of utilities that I...

    There is this wonderful lib of utilities that I came across awhile back and have integrated into our pipeline.
    https://github.com/bungnoid/glTools/blob/master/utils/mesh.py

    Take a look at the...
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    Great topic. At my old job there was a pretty...

    Great topic.
    At my old job there was a pretty strict standard. At a high point there was around 70 Character TD's. So we had a Code Czar to kind of oversee the framework. If a TD needed to make a...
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    Hazmondo, Take a glance at what ART is doing in...

    Hazmondo, Take a glance at what ART is doing in that video.
    https://www.google.com/patents/US20130088497

    ART took this and was able to recreate it for Maya. This is a pretty powerful deformer...
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    From the description it sounds close to this. Add...

    From the description it sounds close to this. Add controls on the fly?
    https://www.youtube.com/watch?v=Xet4Xud5aWo
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    Hey Viktoras, Small world :) Give that a whirl....

    Hey Viktoras,
    Small world :)
    Give that a whirl.
    -Sean


    try:
    from shiboken import wrapInstance
    except:
    from shiboken2 import wrapInstance
  7. Side Note: If anyone is having a hard time...

    Side Note:
    If anyone is having a hard time launching "C:\Program Files\Autodesk\maya2017\bin\designer.exe", I found this bit of info in the Beta Forums.
    set MAYA_LOCATION=C:\Program...
  8. Hey Marcus, Before I was getting an error about...

    Hey Marcus,
    Before I was getting an error about "zip_safe". So there was someone with a similar issue here:
    After doing the setuptools update, pip worked fine for me. You could probably just add a...
  9. Figured it out. My setuptools was out of date....

    Figured it out. My setuptools was out of date. All good now. Thanks for the help. Now on to update all my scripts. Yay!
    Cheers!
  10. Alright, well I have the whole shiboken thing...

    Alright, well I have the whole shiboken thing figured out. It was just a instance of changing QtGui to QtWidgets in my arguments.

    So Marcus, other than not being able to use pip to install Qt.py I...
  11. Hi Marcus, Thanks for the help. Here is a...

    Hi Marcus,
    Thanks for the help.

    Here is a screenshot of my output:
    689

    We use a different Python path in our environment but pip is installed and has worked for other installed modules.
    ...
  12. [MAYA] Maya 2015-2016 to Maya 2017 transition. Help!

    So I'm trying to ease into Maya 2017 and I found this site pretty helpful. However I've run into a road block.
    ...
  13. Not sure if you care about speed but what if you...

    Not sure if you care about speed but what if you create a follicle?
    Connect the shape.outMesh to the follicle.inputMesh and shape.worldMatrix to follicle.inputMatrix.
    Connect the...
  14. There's not much info out there about using...

    There's not much info out there about using OpenGL in Maya so additions like this is very much appreciated.
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    Havok Character Cloth Pipeline

    Anybody else using Havok for character cloth?
    If so, I'd be curious on how you guys setup this pipeline.

    Our setup works but it's not the most ideal since work can easily get clobbered.
    So we...
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    I'd love to say we're using either engine :( I...

    I'd love to say we're using either engine :(
    I put in a request and specs to our rendering team to basically create an orthogonal clipping plane shader that lets me define an axis of clipping that...
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    Hi Steve, I do have control over the shader...

    Hi Steve,
    I do have control over the shader however I've had no experience in writing one. I understand what you're saying and I'll have to see if our engine will support this feature. This masking...
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    Thanks for the tip. Not sure if the shrinkwrap...

    Thanks for the tip. Not sure if the shrinkwrap will work during the transitions but I'll give it a shot. My first rig worked out since the glass was round and only had to deform the first row of...
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    Liquid Rig in bottles for game engine?

    Hope some of you savvy TD's could lend some suggestions/tips. I've been tasked with creating some rigs for our game that entail liquid in both glasses and bottles. Some of these bottles are...
  20. There's a few sites that give pretty good...

    There's a few sites that give pretty good explanations for setting up wing.
    https://wingware.com/doc/howtos/maya...
  21. Cool, glad you got it working. I tried to run...

    Cool, glad you got it working. I tried to run mine the other day and it failed to run. Gives me a improper debugger version. Not sure why. My .egg is in the proper path. Anyways, good you got it...
  22. This is nice. Thanks. I've been using this too...

    This is nice. Thanks.
    I've been using this too which has some nice features as well.
    http://www.creativecrash.com/maya/script/activetyping
  23. If you do ever want to make the leap over to...

    If you do ever want to make the leap over to PyCharm I did do an up-to-date setup for Maya including setting up Remote Debugging. I'm still using the old symlink way though but you can just point to...
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    Nice, thanks Mr. White! Much cleaner :)

    Nice, thanks Mr. White! Much cleaner :)
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    A little while back I started a decorators...

    A little while back I started a decorators library such as showing wait cursors and echoing the method being called.
    This is the make any function undo-able decorator.


    def d_undoable(f):
    ...
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