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  1. if this is for Maya, you can use "optionVar" to...

    if this is for Maya, you can use "optionVar" to store settings and retrieve them in the user's prefs. if you are using pyside/pyqt to create your GUIs, you can use QSettings to store and retrieve...
  2. thanks for this, this will come in handy!

    thanks for this, this will come in handy!
  3. most of the discussion has moved to the Slack...

    most of the discussion has moved to the Slack Channel...
  4. in many contexts, the transform name will be...

    in many contexts, the transform name will be acceptable as the "mesh" name, although technically the shape node is the mesh name.

    many of maya's internal commands will accept either the transform...
  5. the polySphere node is called a construction...

    the polySphere node is called a construction history node. you could think of it as part of the stack in MAX. The polySphere node only contains the parameters to create a sphere - it is not the...
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    our menus are stored as python modules, the menu...

    our menus are stored as python modules, the menu items are stored as dictionaries, where key is the item name and value stores the keyword args for the menu.
    when we startup maya we inspect the...
  7. there are quite a few threads on this forum...

    there are quite a few threads on this forum discussing pipeline setup and distribution.
  8. MEL procedures and python are not the same thing....

    MEL procedures and python are not the same thing.


    mel.eval("global proc superStitcher(){}")

    this will not work because superStitcher is a python function, not a MEL script.
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    i haven't noticed many issues with the Update 2....

    i haven't noticed many issues with the Update 2. I did experience more frequent crashes with the initial release.
  10. this script doesn't save the current workspace in...

    this script doesn't save the current workspace in maya 2017. will need to dive in and find out how workspaces get saved during shutdown.
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    I have a PySide GUI with a tree view that allows...

    I have a PySide GUI with a tree view that allows for drag and drop within the UI and it works in both PySide and PySide2. I don't have anything that drags data from the UI to somewhere outside of...
  12. is that a system-wide environment variable?

    is that a system-wide environment variable?
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    maya 2017 introduced a bunch of motion graphics...

    maya 2017 introduced a bunch of motion graphics features, i haven't mess with them personally, but they seem like they would be useful for these types of fx.
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    If you turn on "Echo All Commands" and watch the...

    If you turn on "Echo All Commands" and watch the output in the Script Editor while you activate the Right-Click context menu in the AE, you can see what commands are called. Using the "whatIs" MEL...
  15. i develop GUIs outside Maya with PySide so i can...

    i develop GUIs outside Maya with PySide so i can launch directly from Wing IDE and validate the layout, buttons, states, etc.

    I split the GUI into two files - one file that is pure python, and the...
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    you can use either scriptJobs or MMessage ...

    you can use either scriptJobs or MMessage

    http://help.autodesk.com/cloudhelp/2016/ENU/Maya-Tech-Docs/CommandsPython/scriptJob.html
    ...
  17. have you tried the "MayaQWidgetDockableMixin"?...

    have you tried the "MayaQWidgetDockableMixin"?
    you can hook into the visible state of your tab and change the width when it becomes visible.
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    have you looked into this: ...

    have you looked into this:

    http://help.autodesk.com/cloudhelp/2016/ENU/Maya-Tech-Docs/CommandsPython/scriptNode.html
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    do you only care about overlaps between shells?...

    do you only care about overlaps between shells? it is possible for uvs within a shell to overlap...
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    to find overlaps you really do need to check...

    to find overlaps you really do need to check every triangle against every other triangle for overlaps, and it can get slow if done with python. there are some things you can do to speed it up tho,...
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    yea we noticed the same thing, the MEL version of...

    yea we noticed the same thing, the MEL version of the command still works.
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    i've had to write to my own Delete Unused Nodes...

    i've had to write to my own Delete Unused Nodes because there are some kinds of nodes that can slip through the cracks.

    For example, if you end up with a construction history chain that does not...
  23. see this thread for how to get PIL to work in...

    see this thread for how to get PIL to work in versions of maya > 2013
    http://tech-artists.org/forum/showthread.php?2924-trouble-with-maya-2013-and-python-image-library&highlight=Python+Image
    ...
  24. I don't think it is, i think its just for use...

    I don't think it is, i think its just for use while the plugin is doing its thing, although i did not try to execute the temp function...
  25. My co-worker found the answer buried in one of...

    My co-worker found the answer buried in one of the examples provided in the SDK.

    in assemblyReferenceInitialRep.cpp there is an example of how to execute python code from C++ and get back a return...
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