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Type: Posts; User: Jeff Hanna

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  1. As far as my experience shows, no. Photoshop 100%...

    As far as my experience shows, no. Photoshop 100% expects scripts to exist within specific folders contained within the application installation folder. This is a pain to deal with on Windows...
  2. Can you capture one of the full path strings and...

    Can you capture one of the full path strings and post it, please? My first guess is that the special characters are not being escaped correctly, therefore being interpreted incorrectly.
  3. I'm going to assume that QApplication and...

    I'm going to assume that QApplication and QClipboard are classes from the QT framework. Your script, when run directly, is complaining that you are trying to access the QClipboard class from QT...
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    As with your last post asking for help your...

    As with your last post asking for help your screenshot of the recorded macro is too low resolution to be readable. Since I cannot give specific replies to that macro I'll give some general...
  5. Mike, Both of your attached images are too...

    Mike,

    Both of your attached images are too small to be readable.*
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    If you are using Python you can override stderr...

    If you are using Python you can override stderr and do with it what you want. As for the menus and the such <shrug>. I'm not enough of a Maya API guru to be able to answer that.
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    If it is code from the poster's personal library...

    If it is code from the poster's personal library that he is pasting into the company's code to affect a fix it should be modified to match the organization's standard. If it's a 3rd party...
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    The fact of the matter is you work at an...

    The fact of the matter is you work at an organization that has an agreed upon and adhered to standard. Whether you care for it or not is irrelevant. If you are unwilling or uncomfortable writing code...
  9. Randall got the best of it. Stick to simple...

    Randall got the best of it. Stick to simple geometry types (ePoly or eMesh) and always ensure your custom attribute block is added to the <node>.baseObject.

    We still use Custom Attributes a lot at...
  10. No Python stuff, no. For the few places where we...

    No Python stuff, no. For the few places where we execute MaxScript from external Python tools we ensure we're set to catch unhandled exceptions on the Python side. We've not created any tools in...
  11. Sune, Here is what I've done at Volition. We...

    Sune,

    Here is what I've done at Volition. We have a MaxScript library, v_logger which is globally accessible. v_logger contains functions to log info, warning, and error level events. For us those...
  12. Sticky: MXSPyCOM - A Program to Enable Editing of Max Script Files In External Code Editors

    https://github.com/JeffHanna/MXSPyCOM/releases

    A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.

    In 2005 Simon...
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    I'd declare the lists outside of the call to...

    I'd declare the lists outside of the call to formLayout.


    formAttach = [(self.uiGrpField, 'left', 0), (self.uiClrBtn, 'left', 0), (self.uiLbl, 'left', 0), (self.uiBtnOpt, 'left', 0),...
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    It's definitely getting there. I think 2017 is...

    It's definitely getting there. I think 2017 is the first version of Max where I would consider using Python to build a production tool. But there is still, at least, one big issue with it. the Python...
  15. Thread: Docker?

    by Jeff Hanna
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    I haven't, as our pipeline and distribution tools...

    I haven't, as our pipeline and distribution tools are well defined. Starting over now on a different platform would be a huge step back. I think in the future you will see quite a lot of in house...
  16. Here at Volition we made the conscious decision...

    Here at Volition we made the conscious decision about 2 years ago to dump all of our custom 3ds Max -> game format compiled exporter plugins and use FBX instead. While, like Steve said, FBX is not...
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    Sticky: GDC 2016 TA Bootcamp Presentations

    Links to the presentations in show order:

    Let's Get Physical: Creative Solutions Throughout the Production Cycle (Robert Butterworth)
    Deploying and Maintaining a Unified Toolset Worldwide (Jeff...
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    GDC 2016 TA Bootcamp and Roundtables Flash...

    GDC 2016 TA Bootcamp and Roundtables Flash Forward Video

    https://youtu.be/DiTJl_8Jbs0
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    We've not had 100% A/V recording of previous...

    We've not had 100% A/V recording of previous bootcamps. Even if they are recorded, those recordings are the copyrighted property of GDC. That means they'll be behind the Vault paywall. As Oz said,...
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    GDC 2016 Tech Art Roundtables Schedule

    All roundtables will be held in Moscone Rm 120 North Hall

    Wednesday 3/16
    5:00pm - 6:00pm

    Thursday 3/17
    10:00am - 11:00am

    Friday 3/18
    3:00pm - 4:00pm
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    GDC 2016 Tech Art Bootcamp Schedule

    Here is the lineup for the GDC 2016 Tech Art Bootcamp:

    Tuesday 3/15. All sessions are in Moscone Room 135 North Hall

    10:00am - 11:00am
    Let's Get Physical - Creative Solutions Throughout the...
  22. 3ds Max isn't freezing. You asked it to run a...

    3ds Max isn't freezing. You asked it to run a listen server on its main thread and it is doing just that, preventing the main thread from doing anything else. As you noted in your second post 3ds Max...
  23. marks, Please submit that via the main...

    marks,

    Please submit that via the main conference (www.gdconf.com) submission form. That doesnt't preclude it from being in the bootcamp, as Steve and I can make those changes. It will get it into...
  24. GDC 2016 Submissions Are Being Accepted Now

    Hey everyone,

    If you have an idea for a GDC talk, poster session roundtable, etc... the submission form on www.gdconf.com is open until Midnight (Pacific Time) on August 27th, 2016. Please submit!...
  25. GDC 2016 Bootcamp - IF YOU WOULD LIKE TO BE CONSIDERED AS A SPEAKER POST YOUR TOPICS!

    Hey everyone,

    Instead of me, Steve Theodore, et al. racking our brains this year to come up with speakers for the TA Bootcamp I'd rather have community members post topic ideas if they would like...
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