I’ve got to the point in a project where I need to demonstrate some of the features of oop and how they can be used in Maya.
I’d like to have a base class that several other classes inherit from, with some defaults methods, then have some custom methods for each new class and maybe even override some of the default methods.
The coding isn’t the issue the issue is I cant seem to think of a decent example to demonstrate the use of a base class and several others than inherit from it.
It doesn’t have to be very practical is it is purely to demonstrate oop in Maya.
Does any one have any ideas of a good example to demonstrate this within Maya.
One thought I had was to use some shapes, so triangle, square, octagon etc. Have a base class called “Shapes” and have some methods like returning position or something. Not really too sure about what additional methods I could add to the subclasses.