Has anyone played with distributed build systems (SCONS, IncrediBuild, SNDBS, etc) for batch processing of assets? Did you get anything going in a production environment?
In my test case I have have been trying to get a bunch of Mocap conversion jobs to run in Maya standalone (mayapy), across an IncrediBuild grid. I got everything up and running, the only problem is that the remote processes crash when initializing the maya.standalone module. The jobs successfully complete on the host computer, but not on any remote machines.
Any advice or guidance welcome,