Wow! What an INCREDIBLE GDC! Sorry for the late post- I needed last week to recover. Here's a recap:
Tech Artist Bootcamp
We had some incredible speakers and we were all awed with the attendance and retention. Below are the slides from all the bootcamp presenters. If you want to see a bootcamp next year, please tell us what you liked and didn't like and what you'd like to see covered. I can't speak for Jeff but I imagine he's planning another one. The existing bootcamp discussion thread is here.
.zip with all 8 talks (No videos)
Keith Self-Ballard “In Advocacy of Tech Art”
Scott Goffman “Making Tools Your Artists Will Use”
Rob Galanakis “Ending The Culture War”
Seth Gibson “TA Personality Assessment”
Steve Theodore “Epic Fail”
Adam Pletcher “Tech Art and Databases”
Bryan Moss “Using Sim Data In Realtime With Video Textures” (Videos)
Bronwen Grimes “Shader Techniques in Portal 2”
We had a lot of people. Holy moly. We totally dominated the 4th Street Bar- thanks to Seth (djtomservo) for putting it together.
Tech Art Lectures
There were a ton of tech art-centric lectures at GDC this year. I can't believe how many times I heard 'tech artist' mummered by people on the streets of San Francisco. Great job to everyone who presented! Also special callout to Bronwen Grimes and Adam Mechtley, who were rated amongst the top speakers last year (sorry if I missed anyone else). And of course we have both Steve Theodore and Jeff Hanna on the Advisory Board.
Tech Art/Tech Animation Roundtables
These were great again this year. It behooves any TA to attend at least one of each per GDC. People say these tend to be some of the most valuable sessions they attend. Jeff and Timmy did an excellent job hosting.
IGDA Education SIG TA Interviews
Bill Crosbie, an education and member of the IGDA's Education Special Interest Group, was conducting interviews with Tech Artists at GDC. The goal is to start putting together a curriculum for educators, to create and grow effective tech artists (and educate the educators about the viability and possibility of tech art in general). You can see all the interviews here, including most speakers from the Bootcamp.
One common thing I saw is that the community really wants TAO to move forward into the mobile age. I am going to start some initiatives to work us in with twitter/facebook, a mobile version of the forums, aggregate blogs, etc. I'll be posting some issues for feedback regarding the trajectory of this site, tech art, and other issues, in the general discussion forum, based on what I've been feeling post-GDC.
Thanks, everyone, for a fantastic GDC!