Hey all,
I’m working on adding some pretty heavy building destruction to my thesis, large enough, and visual enough that I can’t just leave it to the physics system in engine. My solution is to use a dcc (maya, in my case) physics sim and bake that sim out to a skeletal mesh, and then use physics and emitters for smaller pieces/dynamic effects.
My prof has asked me to assemble a tut for future students while I’m working up a pipeline for this sort of thing, and I wondered if there would be interest here for that sort of thing, or if it was a pretty cut and dried standard procedure that everyone does (and therefore no need).
I’d be more than happy to repackage the tutorial for TAO, if this seems like something you guys would use