I’d like to get/set the world relative coordinates of an
entity, even if it’s in a hierarchy.
I’m linking the translation of two bones in
Hypershade, but that data is an offset from the
respective parents instead of absolute position.
I’m new to Maya so I might be missing something
trivial. I’ve been reading the help/web for quite
a while now and only found MEL and SDK solutions
for this kind of conversion.