Hey, just wanted to post a solution to a weird problem I had with Maya’s skin weights in case it happens to anyone else. Maybe someone knows what happened cause this is the first time Maya acted like this for me.
I finished skinning a character a few days ago and when I opened the scene today and moved the controls around everything looked just like it should, but when I looked at the skin weights either by using the Paint Skin Weights tool or selecting vertices and looking in the Component Editor, Maya said vertices were being influenced by the incorrect joints.
So as a test to try to figure out what was going on, I created an influence joint and painted the entire leg to be 100% influenced by the new joint. Then I moved the influence joint around and only a handful of the vertices on the leg were moving and other random parts of the character I didn’t paint were being influenced.
I also grabbed 3 vertices on the body and told them to be 100% influenced by the head joint. Then I moved the head joint around and only 2 out of the 3 vertices were moving.
After trying many things I ended up fixing it by duplicating the skinned geometry and binding the newly duplicated model to the bind joints, then I used the Copy Skin Weights tool to transfer the weights from the old geometry to the new geometry and everything returned back to normal.