Unreal Engine3 Content Browser Database

We would like to get away from naming conventions for folder structures and all the naming and renaming problems of source files in perforce. We thought, why not using the content browser database of the unreal engine and define all the naming with tags? Does anybody of you have experience with the modification of the content browser database and what tools been required for you to be able to work with UID folder structures?

We think we would need to implement a better tag based browser into unreal to structure the content in the way we want.
Also an external content/file browser outside of the engine could been required . In which areas did you had problems?

Our goals are:

• To be able to rename content without moving into different folders.
• Keep track of content changes during production.
• To exchange database information with other software.

Problems we face

• Unreadable file structure without a proper database browser.
• Difficult perforce management
• Manage groups of files in packages.

I am thankful for any input!

Kind Regards,
Dominik Luedtke

There are a lot of discussions on this forum about similar topics (though not about UDK exactly). If I have time I’ll post something up as this is something I’m going through (again), otherwise you’ll have good luck searching the forums if you don’t get any good responses.