Anyone have any ideas on how to best make an abstraction in MotionBuilder for the animators to add annotations to their animations?
Everything I’ve tested so far is either
a) destroyed during a retarget or plot, such as enumerations or keyed bools.
b) results in suboptimal workflow; such as a curve where value x == annotated. This requires 3 keys to be set for every annotation.
So far my best idea is to make a custom timeline interface that does my b example; but automatically shows the 3 keys as 1 annotation.