With a simple IK setup, sometimes ‘undo’ doesn’t work correctly.
1)move the controller
2)hit undo
The controller moves back to the correct location, but the IK joints don’t update. Hitting Modify -> Evaluate Nodes -> Evaluate All returns them to the correct location. I can’t figure out where this problem originates, or how I’m causing it. Recreating the setup usually fixes it, but the setup is so simple, I don’t understand what the problem and fix actually are.
Sound familiar to anyone? Any ideas?
Thanks!
1)make a 3 joint chain
2)IK handle it
3)parentConstrain the ikHandle to a controller
4)poleVector contrain it…
5)now hope that undo works.
edit:
-restarting maya may actually fix this… still testing.
-entering values into the channel box causes the joints to update, but one update behind everything else…