Motionbuilder... it would be the fastest to load and manage large amounts of files. I guess it depends on what your needs are.
you could try writing to the plugin author to post sourcecode or to recompile it for you.
if it is a one time deal, use the script.. or some one with Mobu can do a one time load and save to fbx for you... easy enough, I could do it no problem.
Co-Founder:Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
Author:The Character Animator Toolkit for Motionbuilder
Truespace is a free download. ( fer bvh to Maya I believe it will export to collada )
Last edited by claydough; 11-21-2008 at 09:20 AM.
sure, i could use motionbuilder, but i want to stay in maya. i wrote a script that automatically transfers the mocap data to my custom skeleton, and as i always try to streamline my workflow as well as i can it would have been neat to do all that in maya 2009, where i could have used the new animation layers to clean up the mocaps.
it's not a one time thing, so it would make sense to stay in one app, but maybe i'm just weird that way. on the other hand, it's kind of silly that each new version of maya (and others) is getting more bloated and can't do some basic stuff...
anyway, thx for your posts. btw, collada is a pain in the neck to work with, from what i've experienced first-hand.
Do it the long way and just run a batch overnight?
It really shouldn't be that slow, either- unless the files are very large, I don't know what'd take so long.