Hey everyone!
This is my first post on here although I’ve been a long time follower of TAO. In all of my browsing though, I’ve never come across anything related to using FaceFX (http://www.facefx.com/). So far, I’ve done my best to create a working pipeline from 3DS Max to Unity, but there are a lot of aspects of FaceFX that I am still working to grasp. The company I work for is relatively small, and I am in charge of the pipeline and setup of characters using FaceFX. My major concern at the moment is achieving more than just lip-syncing the characters, but also using FaceFX to procedurally build in hand gestures and body motion. After working on this for a few weeks now, I’ve managed to achieve acceptable results, but I really don’t know if I’m going down the right path with my setup. There seems to be a distinct lack of information regarding FaceFX on the internet, with the exception of some OC3 tutorials and a few others that consist of mostly lip-sync setup. If anyone out there has had some exposure to this software or a situation similar to this, I would love to hear how you approached the problem and what kinds of issues and solutions came up.
Unfortunately, I can’t really go into great detail about the project because of NDA nonsense. I would be happy to share what I’ve learned so far about FaceFX if anyone is interested though.
Thanks in advance!