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3-bone IK in Unreal
I'm currently involved in some R&D efforts to decide whether or not 3-bone leg IK is practical/feasible in Unreal. My understanding is that only 2-bone IK is supported out of the box. I'd love to hear any thoughts that the TAO community might have on this subject.
Note: This thread was originally mistakenly created in the "Tech Artists Forums > VFX Artists > General/Technical Discussion" section of the forums.
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