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Thread: 3-bone IK in Unreal

  1. #1
    /? eevans's Avatar
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    Default 3-bone IK in Unreal



    I'm currently involved in some R&D efforts to decide whether or not 3-bone leg IK is practical/feasible in Unreal. My understanding is that only 2-bone IK is supported out of the box. I'd love to hear any thoughts that the TAO community might have on this subject.

    Note: This thread was originally mistakenly created in the "Tech Artists Forums > VFX Artists > General/Technical Discussion" section of the forums.
    Eric N. Evans
    Sr. Technical Artist
    Hi-Rez Studios
    http://www.ericnevans.com

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    ; DROP TABLE Users; Zoltan's Avatar
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  3. #3
    /? eevans's Avatar
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    Quote Originally Posted by Zoltan View Post
    Awesome, thanks Zoltan. As it turns out, the programmer that is heading up the R&D effort is currently looking into using Unreal's implementation (as described at the link you provided) as a key point of reference for a custom 3-bone solution. There's a lot to like about out of the box solutions. In the end, we may well end up taking that route.
    Eric N. Evans
    Sr. Technical Artist
    Hi-Rez Studios
    http://www.ericnevans.com

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