I recently set up the character rig for another students model and though she and the lecturer seem to be happy with it I’d appreciate some feedback from the members here to see how I could improve it and where I’ve made mistakes.
Linky: http://db.tt/BUvOkcVZ
There are a few areas that I know already are a bit weak:
- the control shapes are all just circles reshaped. They don’t necessarily give any indication of whether they should be moved, rotated or both.
- The weighting on the spine joints stop a little abruptly and could be faded out a little better.
- The blend shapes aren’t actually symmetrical where they should be. They’re close enough to not seem obviously out of place though.
Any feedback, be it positive or negative would be great.