Hi there,
I recently wrote a tool using Python in Maya, that would display and create a ui for the overriden parameters of a render layer, so that the artist would know what is actually being performed in a render layer… kind of like ‘take list’ of Houdini. the backbone of it is ‘editRenderLayerAdjustment’ command which queries the adjustments to given render layers. The problem is that this command doesn’t provide a full dag path to the object, so in case there are adjustments on objects with the same name on a render layer, it fails to handle the situation. So I am wondering if there is a way out there (maybe Maya API?) that can help me find out exactly which objects that I receiving from this command or maybe another command that would do the job… Any ideas?
Thanks!