Hi,
For facial skinning, where a vertex weight is shared by several bones, skinning by layers is very useful.
For exemple:
1 Skin modifier for the casual rig,
1 Skin modifier to weigh the neck Tendons (transversal weighting,coverage multiple Bones),
etc…
(Great feature of the 3DSMax Stack)
My problem is to export the data to a Game Engine, only the last Skin modifier was exported.
If I apply a SkinWarp, only the last Skin Modifier was converted.
If I extract the data with the Skin Utilities, only the last skin Modifier was taken.
Do you know a Tool, a Script to convert a stack of Skin modifiers to one ?
Thanx !
Best Regards,
Walter