Project Failure

Hey all,

In my free time I am working on a personal project called “Project Failure”

This is a research project of trying to find a different approach of making games. I will be researching how to better interact with the user, how to make the project more transparent, …
You can read more about it here : http://nysuatro.blogspot.co.uk/2012/10/project-failure.html

My latest article was about my thirst thoughts of how to use failure to speed up the process, learn about things you did not thought about, challenging yourself to keep motivated, boost creativity, …
You can find the article here : http://nysuatro.blogspot.co.uk/2012/12/tool-development-how-to-create-failure.html

If there is enough interest here I will keep posting the process of the project and the related articles here.

One of the reasons why I wanted to post it here is to get some reactions. As I have no idea how this project is going to evolve or what it will become, I can use all kinds of feedback or reactions from you all. I am very interested to hear from you :slight_smile:

Kind regards,
Robbert-Jan Brems

Might be somewhat relevant: http://tech-artists.org/downloads/GDC2011/GDC2011_SteveTheodore_EpicFail.pdf

Thanks, I forgot about that :slight_smile:

[QUOTE=Nysuatro;19250]Hey all,

In my free time I am working on a personal project called “Project Failure”

This is a research project of trying to find a different approach of making games. I will be researching how to better interact with the user, how to make the project more transparent, …
You can read more about it here : http://nysuatro.blogspot.co.uk/2012/10/project-failure.html

[/QUOTE]
What do you mean by transparent? Will it going to be more user friendly???

Well good luck with that…i hope it turns out to be a success and you come up with something good.