Associate Technical Artist/Rigger

Contract Associate Technical Artist/Rigger
Kirkland, WA
$ DOE
Contract

JOB QUALIFICATION STANDARDS:

Work Experience
• At least 1+ years experience in the industry

Knowledge/Skills
• At least 1+ years experience with industry standard 3-D package (3D Studio Max preferred but Maya, XSI acceptable.)
• Able to grasp and enjoy highly technical work.
• Solid experience and understanding of art/animation pipelines on Xbox 360 and/or PS3.
• Solid understanding of rigging skeletal systems with Biped.
• Basic understanding of methods of optimizing game art assets for game engines.
• Familiarity with modeling and texturing methods.
• Able to learn new packages and proprietary tools.
• Solid organization skills with adherence to file structures, naming conventions and other established protocols.
• Able to self-manage and meet deadlines.
• Must work well within a team.
• Excellent communication skills, especially within the animation department.
• Willingness to accept direction and redo/iterate work until it’s right.
• Must have an active, passionate interest in current video games to help drive the game to the next level.

Other Requirements
• Portfolio/website demonstrating your technical skills

Please send me your resume/reel to [email protected]