I have a skeleton with elbows rotating in opposite directions, around the Z axis (the normal elbow bend axis)
When I rotate the right arm in +z, it bends forward, but the left arm in +z bends backwards.
How do I get these joints to rotate the same?
Does max have a joint orient tool or a flip axis tool?’
I’ve tried affect pivot only + mirror tool, but pivot changes cause the bone & children to move out of place, so not really affecting pivot only in this case…
I can achieve this effect with the mirror bone tool, but the skeleton is procedural generated by script, so I want to do it after the initial creation of the skeleton.