I've just graduated from University and I'm considering attempting to create my own auto rig script which would be for the games sector. Unfortunately my knowledge of exporting Bones into engines is very limited so I have a few questions which hopefully some of you could help me out with.
1. Do the bones have to be Bones objects or could they be made of, say, Box objects with "Bone On" checked in the Bone Tools dialog window?
2. Do you need a Bone to be the parent of the entire hierarchy or can this be a Spline object (which is what I usual use)?
3. I'm assuming that you can have hierarchies like Bone > Helper > Bone and when you come to export the rig it will just export the Bones?
4. I noticed in the CryTek documentation in the CryTek Animated Geometry Files section it says that objects need to have TCB animation controllers, does this apply for Bones too?
Are there any other tips that anyone could give me for creating a rig for export?