a problem which seems to come up frequently when I rig a control object to a bone or IK handle
is keeping the control object in place relative to the bone, while avoiding any dependency loop.
for FK it’s usually not a problem: the control object is positioned at exactly the bone pivot and does not need to move.
but for ik controls, aim / lookat constraints, or other cases where the control object translates and the bone responds,
keeping the control object in a sensible position can be a challenge. its position must relate to the bone it drives,
but it cannot be driven directly by the bone, or we have a dependency loop.
this has to be a pretty common phenomenon. I am wondering if there are equally common solutions.
here’s a quick example of what I’m talking about
I’m not seeking a specific solution to the above, but a more general approach to constraining the position of a CTRL
in relation to the bone it drives , yet without dependency loops or loss of the ability to translate Altogether.