Hello,
Happy Monday!
This gist:
An employee just installed a new hard-drive and his Maya assets now live in an “E:/” drive.
Everyone else in the studio uses a “C:/” drive.
We have a Maya project setup at the root of our project for everyone in the studio (this should resolve it?).
When he opens any file in Maya it does not resolve the absolute texture paths on startup, so he gets all blank (invalid) textures.
I wrote a scipt which runs on ‘scene startup’ to resolve texture paths. Which works great on files that don’t reference anything.
But our animation system requires us to reference in rigs in our animation files.
Is there any way to change texture paths for referenced files?
Or will I have to detect that a texture is invalid on startup, then open the referenced file in a background Maya, change the texture paths, save that file, then re-open the original file?
There’s got to be a better way! This is crazy!
Thanks,
Adrian