Hi!
As I slowly tidy some of my auto-rigging scripts for the public release, I wondered one thing, and wanted to know if you guys knew something about it. I e-mailed the code to a friend in order to help me clean it, and probably one of the best ways to manage changes and commits is through GitHub. So I wanted to know if you guys knew if there was a way to call an on-line script from 3DSMAX (or even Maya), located in a remote server (not local, but Internet). Meaning that I have the onlne path to my code and I just import it and use it, but the code is not local. What I was picturing in my mind is something like the ‘import’ from Python or the ‘fileIn’ command in MAXScript. Or even referencing the code as if it was a scene.
Do you know if this is possible? Maybe it’s a silly question, so please bear with me on this
Thanks a lot!