Hi All,
I am very used to Maya referencing but noticed recently that the reference nodes are not limited to referencing only Maya files but they can also reference FBX files also.
This could be incredibly interesting as it may allow for pipelines that allow Art teams to work in a multitude of applications without the overhead of funnelling through Maya ( Providing you wrap up their FBX files in a consistent manor ).
My question is, has any took this approach within a production environment or could share an insight into any potential Maya caveats/limitations before I start doing a deep sanity check?
Thanks
Mike.