Hi All,
I have done a lot of development within Maya and Softimage but nothing with 3dsmax. Experience has shown me good and bad ways to expose tools within Maya/Softimage so I figured I’d query your approaches for Max before I dive in and make a bunch of rookie errors.
With Maya i’d typically use Maya Modules and add the MAYA_MODULE_PATH environment variable to define where to look for all the Maya tools along with the pythonpath environment var etc. What is the equivalent for max, or how do you structure your max plugins/scripts and ensure they’re all loaded? (I read about the plugin.ini files, is that the best approach?)
I see that you can customise the UI, adding toolbars and menu’s etc. From what I can see it embeds those changes into a files which typically contains the whole UI’s state rather than a file for a single toolbar/menu. What approach do you usually take to expose your tools within Maya whilst also giving people the ability to customise their general UI?
All info is welcome, and any ‘gotchas’ that I should be aware of or avoid would be greatly appreciated.
Thanks
Mike.