Does anyone know how to solve the problem of 3DSMAX exporting tangents in FBX as a per face average instead of per-vertex?
Has anyone written a tangent calculation fix? or know of a work-around?
I saw this post - forums.autodesk.com/t5/FBX-Plug-ins-Import-Export/Tangents-amp-BiNormals-issues-FBX-2013-2-3dsmax-and-Maya-exports/td-p/4257978
which is the closest I have come to finding a solution
Thanks in advance for any help you can give!
Ash