Can anyone help me with a weird bug in max 2014?
I’m in the process of creating a full-body autorig script. There’s a really weird bug when the arm bones are created.
Max creates the bones in the correct place, sets up all the constraints correctly etc. But when the controllers are moved, the bones stay in exactly the same place. The weird thing is, it is actually moving the real bones. Just the image of the bones stays in place. If I select the empty space in the viewport where the bone should be, a wireframe of the bone appears. The rest of the script which relies on these bones also bugs out afterwards… they sort of exist but don’t exist at the same time (trying to access them via their name like $bone001 doesn’t work).
Also… if i create a new scene after this, the empty ‘shell’ of the bones stays in the viewport, but no objects exist in the scene. Very confusing!
The script works fine in max 2013, so in a worst case scenario i’ll just stick to that.