[3ds Max 2015][MaxPlus]Is there a way to obtain the INode object from an Animatable

I’m writing some python functions with MaxPlus that will handle skinning, and I’ve hit a bit of a hurdle.

The test code below gets all bound nodes from a node with a skin modifier, however when obtaining the modifier references, they are Animatable objects. I want to obtain the scene graph INode from this, but can’t seem to figure it out.

iNode = MaxPlus.SelectionManager.GetNode(0) # make sure node with skin modifier is selected
    for i in xrange(iNode.GetNumModifiers()):
        modifier = iNode.GetModifier(i)
        print 'Modifier: {}
	Class_ID:{}
	References: {}'.format(modifier.GetClassName(), modifier.GetClassID(), modifier.GetNumRefs())
        if modifier.GetClassName() == 'Skin':
            counter = 0
            for j in xrange(modifier.GetNumRefs()):
                ref = modifier.GetReference(j)
                if ref and ref.GetClassName() == 'Node':
                    counter += 1
                    n = MaxPlus.INode.GetINodeByHandle(ref.GetAnimHandle())
                    h = None
                    if n:
                        h = n.GetHandle()
                    print '		Node: {} - Handle: {} --> INode: {} - Matching INode Handle: {}'.format(ref.GetNodeName(), ref.GetAnimHandle(), n, h)
            print '		Count: {}'.format(counter)

Is there an easier way to obtain all bound INode objects of a skin modifier?

Kameleon answered in another thread: http://tech-artists.org/forum/showthread.php?4961-3dsMax-MSX-Python-API-skin-influence-question&p=25620&viewfull=1#post25620

MaxPlus.INode._CastFrom()