[3ds Max 2015][MaxPlus]How to determine if INode is valid

I might have missed something (I admit my brain is fried of late), but in Maxscript there’s a method that reports whether a node reference is null (deleted node). I can’t find the equivalent in MaxPlus. Anyone know how to validate if an INode is wrapping a null pointer in python?

This is what I came up with:

def isValidNode(iNode):
    return iNode.GetUnwrappedPtr() is not None