Can you Use Python in 3DS Max 2013?

I got started as a TA using Maya & Python, but have moved to a 3DS Max based studio.
I miss Python!

I know newer versions of Max Have some Python implementation,
but our studio is running 3DS Max 2013.

I don’t think 3DS Max 2013 supports python out of the box,
and I’m not sure what is involved in setting this up.

I get by ok with Max script and C#,
so I wonder if I should just wait around for the studio to update before diving back into Python.

Is anyone Using Python in 3DS Max 2013?
What is involved in getting it working?

You can probably use Python.NET, though I haven’t tried it. (Haven’t used Max literally in years). The syntax and capabilities will be Max’s .NET API, not the Python API, though there’s probably a bit of crossover.

http://pythonnet.sourceforge.net/

Oh, the source actually moved here:

No. Autodesk did not introduce Python support into the product line until 3ds Max 2014. Even then you have to be a Subscription customer and have installed the 2014 Extension package. 3ds Max 2015 is the first to include it natively at the time of release.

I’d recommend looking at Blur Studio’s Py3dsMax package. It adds Python support to 3ds Max 2013 via a plugin. You can read about it and download it here: https://code.google.com/p/blur-dev/wiki/Py3dsMax

Hmmm some less than simple options, esp when I’m used Maya Python.

I Blur’s Py3dsMax at all similar to Autodesk’s 2015 implementaiton?

I’ve never tried it, but if you already use .net /C# in max it should be pretty straightforward to host an IronPython interpreter that way.

Nop. Py3dsMax and the integrated implementation are not really similar. From what i gathered so far the AD implementation is more like a wrapper around the SDK rather then py3dsmax wich is more like a wrapper around maxscript (simply speaking).

See http://www.losart3d.com/?p=761 for example and my recent post of agony here: http://tech-artists.org/forum/showthread.php?4257-3dsmax-2014-Python-is-out&p=25911&viewfull=1#post25911