I wanted to do a sanity check about Atom in Maya. Have people actually implemented this format in your pipelines? Offsetting animation doesn’t seem to be supported. I can’t seem to find an option once I’ve saved out an animation clip to then apply it back to a different frame from where it was originally saved. Also, if you use the single frame option to save a file, it doesn’t seem to want to apply that single frame values onto a different single frame - it actually has saved out all keys and applies the whole range back in.
Is it one of those things that Autodesk just provided a way to do the basics but if you want something more elaborate you still have to code it yourself?