I find myself put in a position where my higher-ups really, really want me to move as much of my MaxScript as possible into DotNet. (Yes, I’ve had the discussion that I can do a lot of this stuff faster in MaxScript, but it didn’t fly so well.) I’m using Max 2013, and there’s a bunch of things I’ve found that the DotNet wrapper just doesn’t handle; iterating over scene nodes and animatables using the build in functions is one of those.
I’m just trying to see if anyone knows how I might be able to get all the current instances of a class using DotNet(C#) and the Max 2013 SDK.
I’ve been clobbering my head against this problem for too long, and I’m about ready to try literally clobbering my head against a brick wall until I end up either too brain-damaged to care or at least unconscious long enough that, when I wake up, the world will just be a better place.