Joints showing non-zero rotations

Xeon E5-1650 3.2Ghz, 16GB
Maya 2014 x64 on Win 7
GeForce GTX 680

Some of my joints are showing non-zero rotations when I query them with either xform or getAttr. However, the channel box shows them at 0 or -0. I know that can happen sometimes with small floating point values, but some of the rotations I get are as much as -4 or so. Anyone ever come across this? Is this just a channel box error or something more?

If the numbers are coming back in scientific notation ( with “e” in there somewhere) they are still just tiny float values. something like 4.12345e-10 is 0.00000000004. Is that what you’re seing?

Oh duh, I didn’t notice the e’s before. Yeah looks like that’s it, I went ahead and zeroed them out before binding the skeleton. Thanks!