Unreal Engine 4 Dissolve FX

Here’s a WIP Unreal Engine 4 fx pack which I’m planning to submit for Unreal Marketplace. There are 5 variations of the dissolve effect in the pack:

  • Simple dissolve: The classic dissolve effect everyone knows with some cool additions such as a border ramp texture and an animated mask option.

  • Gradient dissolve: This one takes in a scalar gradient between 0 and 1. Then it moves the border of the effect on that gradient. Any gradient works: vertex color alpha, a texture channel, clamped world position…

  • Planar dissolve: A plane is used to determine what part is dissolved. If you remember the UDK version of this from my YouTube videos, there are many new features such as a helper plane which you can move, scale and use to limit the effect region to a rectangle or an ellipse.

  • Spherical dissolve: Similar to the planar variant, a sphere is used instead. You can decide whether inside or outside of the sphere is to be dissolved.

  • Cylindrical dissolve: Similar to the Spherical dissolve. It also has the “infinite” option which determines whether the cylinder has infinite length or not.

//youtu.be/wsl_TeJ7FpQ

Any feedback is welcome!

As you attached the video which is based on the animation. VFX creative charged with making creative and aesthetic choices for visual effects. The most of the animation are used in VFX and it is mainly used in film making.