[Nuke, PySide] Renderthreads

[vimeo]116731141[/vimeo]

Hi guys, i’d like to present a little tool to you, which helps us in production here for some time now, called renderthreads.



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What is it ?
renderthreads is a Python package that enables easy per-frame command-line multithreaded rendering for the popular compositing
application Nuke. It does so by dividing your sequence into chunks of one frame each and spawns a render on the command line for
each. You can track the progress or abort the render anytime. Jobs that crashed are added back to the queue and rendered again.
By default each new command line render uses the same interactive license, as the Nuke you started the tool from.

For example the nuke comp you see in the introduction video (Full HD, 222 Frames) renders
with default Write node: 5 hours
with renderthreads (on 31 cores): 1 hour

What it’s not ?
A replacement for your renderfarm or a full render manager. Its usefull when you want to speed up your local rendering :slight_smile:

Links
Download it here
Quickstart
Docs
Github
Report a bug!
Author