Learning procedural modeling

I want to learn procedural modeling so I was wondering if you could recommend an application and/or an online course.
Houdini seems like an obvious choice, especially because its Indie license is affordable, but I’m open to other suggestions. As for the learning material I’m looking for something comprehensive with video, written stuff, tests if possible. I would like to learn the application properly, in depth, not just a bite from here and there.

Houdini is almost certainly the number one choice outside of hard core CAD applications. You have to dig around but there is Houdini material out there, but its 99% VFX related and only 1% games.

Here’s some starter stuff:


http://lesterbanks.com/category/houdini/
http://www.sidefx.com/index.php?option=com_content&task=view&id=448&Itemid=66
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=122&Itemid=306

It’s fun stuff that I wish I had more time to play with. Ah, to be 25 again :slight_smile:

http://www.gametutor.com/live/home-live/

gametutor has quite a few houdini/unity stuff

cheers

For mesh generation in Unity there is a nice and thorough serie of articles by Jayelinda Suridge you can find here:

Thank you guys! Yes, so many courses for movie effects (priced accordingly)…
I think I’ll start with Go Procedural and Gametutor.
I’ve seen Jayelinda’s articles on Gamasutra, good stuff. In fact they made me realize that I need a modeling equivalent of FilterForge in my toolbox… :slight_smile: