Senior Technical Artist wanted @ Ghost Games / EA Gothenburg

Hi everyone!
we are looking for a Senior TA at Ghost in Sweden to work on Need For Speed franchise.

Job Description
[ul]
[li]Be an expert of EA proprietary technologies to support team’s members and outsourcers[/li][li]Develop, maintain and optimize advance shading solutions for real time game assets, both in engine and studio DCC software (HLSL/CGFX)[/li][li]Develop and maintain production workflows, tools development, identify and fix pipeline issues[/li][li]Mentor and support other technical artists[/li][/ul]

Requirements
[ul]
[li]5 years game/film industry experience or equivalent[/li][li]Excellent HLSL/GLSL shader authoring skills[/li][li]Excellent DCC scripting skills (ie. Mel/Pymel or equivalent)[/li][li]C++/C# tools development[/li][li]Technical proficiency in modeling, texturing, lighting, rendering applied to real time environments[/li][li]Excellent problem solving attitude[/li][/ul]

Plusses
[ul]
[li]AAA game development experience and console shipped titles[/li][li]Passion for real time rendering tech and/or asset creation pipeline tools[/li][li]SideFX Houdini experience[/li][li]Experience with Maya API[/li][li]Computer Science Bachelor degree or equivalent[/li][/ul]

Feel free to PM me for any info/contact request.

Alessandro Ardolino