Hello,
I have vertices which seem to refuse to be normalized. I’m skinning a torso at the moment and the vertices in question are being influenced by the clavicle which I don’t want, I checked the influence objects using skinPercent command and the clavicle is not listed among them (and neither are any of its children), the total summed weight of the influence objects which were listed is 1, weight normalization is set to interactive. I’ve tried to adjust the vertex weight using painting tools and the component editor which has had no effect.
-Harry