I’m after some camera controls that function like an FPS game or if you’ve used an editor like Unreal Engine has, you can move through the scene with WASD keys, sort of like a flythrough. I’ve noticed Maya now has a ‘Walk Tool’ but as I need to use the Z axis as the up axis, the tool is not adjusting so instead of left/right movement I ascend/descend. I’ve seen there is a plugin that can be purchased for the functionality however I’m wanting to release my project as open source, requiring users buy a navigation plugin would be nice to avoid.
If nobody is aware of other alternatives or a way to fix the walk tool issue, any tips on how I could implement this? I’ve tried the other camera options but none seem to provide that look around feel I’m after. The WASD movement isn’t as important as being able to rotate the camera around it’s own pivot via mouse movement, I know you could technically pop open the channel box select a rotation axis and middle mouse drag. Holding down a key or toggling the action via key would be ideal, how would I go about updating the camera’s rotation around it’s pivot based on mouse movement in the viewport though?